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Evaluating User Experience in Games
  • Language: en
  • Pages: 274

Evaluating User Experience in Games

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader el...

Game User Experience Evaluation
  • Language: en
  • Pages: 285

Game User Experience Evaluation

  • Type: Book
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  • Published: 2015-06-04
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  • Publisher: Springer

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Human-Centered Software Engineering
  • Language: en
  • Pages: 214

Human-Centered Software Engineering

This book constitutes the refereed conference proceedings of the 9th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2022, which was held in Eindhoven, The Netherlands, during August 2022. The 11 full papers presented together with 2 poster and demo papers were carefully reviewed and selected from 25 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: user-centred design approaches; model-based and model-driven approaches; software development strategies; and posters and demos.

Human-Centered Software Engineering
  • Language: en
  • Pages: 233

Human-Centered Software Engineering

This book constitutes the refereed conference proceedings of the 8th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2020, which was supposed to be held in Eindhoven, The Netherlands, in November/December 2020, was instead held virtually due to the COVID-19 pandemic. The 10 full papers and 5 short poster and demo papers presented together with 5 poster and demo papers were carefully reviewed and selected from 33 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: user-centred design approaches; model-based and model-driven approaches; software development strategies; and posters and demos.

INTERACT 2015 Adjunct Proceedings
  • Language: en
  • Pages: 671

INTERACT 2015 Adjunct Proceedings

None

Human-Computer Interaction – INTERACT 2005
  • Language: en
  • Pages: 1186

Human-Computer Interaction – INTERACT 2005

We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes...we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the m...

Evaluating User Experience in Games
  • Language: en
  • Pages: 277

Evaluating User Experience in Games

  • Type: Book
  • -
  • Published: 2010-05-19
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  • Publisher: Springer

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader el...

Human-Computer Interaction – INTERACT 2019
  • Language: en
  • Pages: 766

Human-Computer Interaction – INTERACT 2019

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; c...

Digital Television in Europe
  • Language: en
  • Pages: 250

Digital Television in Europe

None

Unimagined Futures – ICT Opportunities and Challenges
  • Language: en
  • Pages: 233

Unimagined Futures – ICT Opportunities and Challenges

This Festschrift, Unimagined Futures – ICT Opportunities and Challenges, is the first Festschrift in the IFIP AICT series. It examines key challenges facing the ICT community today. While addressing the contemporary challenges, the book provides the opportunity to look back to help understand the contemporary scene and identify appropriate future responses to them. Experts in different areas of the ICT scene have contributed to this IFIP 60th anniversary book, which will be a key input to the ICT community worldwide on setting policy priorities and agendas for the coming decade. In addition, a number of contributions look specifically at the role of professionals and of national, regional, and global organizations in disseminating the benefits of ICT to humanity worldwide.