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How does artistic practice lead to the production of knowledge? How does, in turn, artistic knowledge relate to its material base? How does contingent materiality guide the artist towards finding form and developing a statement? This volume is dedicated to the object as a process in order to offer new insights into the ways the object - broadly construed, comprising digital and other non-classical objects - becomes an active element in artistic practice.
Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and w...
An investigation of aesthetics and visualizations of planetary surfaces from an experimental media theory perspective. What if every vista, every island—indeed, every geographical feature on Earth—could be viewed as an art object? In Living Surfaces, Abelardo Gil-Fournier and Jussi Parikka explore how the surface of the Earth has, over the last two centuries, become known and perceived as an environment of images. Living Surfaces features a range of case studies from eighteenth-century experiments with and observations of vegetal matter, photosynthesis, and plant physiology to twenty-first-century machine vision and AI techniques of calculating agricultural and other landscape surfaces. Mapping these different scales of vegetal images, Gil-Fournier and Parikka help us understand core questions that pertain to the artistic and architectural reference points for the Anthropocene. With 42 black-and-white and full-color illustrations, Living Surfaces is an engaging and unique take on environmental surfaces as they come to occupy a central place in our understanding of planetary change.
A provocative investigation of the future of photography and human perception in the age of AI. We are constantly photographing and being photographed while feeding machine learning databases with our data, which in turn is used to generate new images. Analyzing the transformation of photography by computation—and the transformation of human perception by algorithmically driven images, from CGI to AI—The Perception Machine investigates what it means for us to live surrounded by image flows and machine eyes. In an astute and engaging argument, Joanna Zylinska brings together media theory and neuroscience in a Vilém Flusser–Paul Virilio remix. Her “perception machine” names a techni...
For more than 40 years, hardcore and punk have promised to offer an alternative to what is perceived as the norm and the mainstream. Hardcore Research: Punk, Practice, Politics provides a comprehensive insight into some of the most active, outspoken, and widely received scholarly positions in the academic discourses on hardcore and punk and combines them with a variety of new and emerging voices. The book brings together scholars with personal ties to past and present hardcore and punk scenes, who present both insightful and critical examinations of the rich and varied histories of this subcultural phenomenon and its current reverberations at the intersection of cultural practice and academic research.
A free ebook version of this title will be available through Luminos, University of California Press’ Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. High-Tech Trash analyzes creative strategies in glitch, noise, and error to chart the development of an aesthetic paradigm rooted in failure. Carolyn L. Kane explores how technologically influenced creative practices, primarily from the second half of the twentieth and first quarter of the twenty-first centuries, critically offset a broader culture of pervasive risk and discontent. In so doing, she questions how we continue onward, striving to do better and acquire more, despite inevitable disappointment. High-Tech Trash speaks to a paradox in contemporary society in which failure is disavowed yet necessary for technological innovation.
Throughout its history, the American West symbolized a place of hope and new beginnings, where anything was possible, especially for men. However, the history written until the 1970s and 1980s excluded women. Sigrid Schönfelder illustrates how the American West served as a catalytic gold mine for many transformations for women. It draws on the life narratives of three healthcare providers whose devotion within the social reform movements of the long nineteenth century contributed significantly to shaping healthcare policies. Their stories show how women contributed to place-making in the West and served as role models for other women to enter the field of medicine.
How EU data practices establish and assign people to categories, and how this matters in enacting--"making up"--Europe as a population and people. What is "Europe" and who are "Europeans"? Data Practices approaches this contemporary political and theoretical question by treating it as a practical problem of counting. Only through the myriad data practices that make up methods such as censuses can EU member states know their national populations, and this in turn is utilized by the EU to understand the population of Europe. But this volume approaches data practices not simply as reflecting populations but as performative in two senses: they simultaneously enact--that is, "make up"--a European...
Fiction is generally understood to be a fascinating, yet somehow deficient affair, merely derivative of reality. What if we could, instead, come up with an affirmative approach that takes stories seriously in their capacity to bring forth a substance of their own? Iconic texts such as Mary Shelley's Frankenstein and its numerous adaptations stubbornly resist our attempts to classify them as mere representations of reality. Friederike Danebrock shows how these texts insist that we take them seriously as agents and interlocutors in our world- and culture-making activities. Drawing on this analysis, she develops a theory of narrative fiction as a generative practice.