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Advances in Visual Computing
  • Language: en
  • Pages: 1238

Advances in Visual Computing

The two volume set LNCS 5875 and LNCS 5876 constitutes the refereed proceedings of the 5th International Symposium on Visual Computing, ISVC 2009, held in Las Vegas, NV, USA, in November/December 2009. The 97 revised full papers and 63 poster papers presented together with 40 full and 15 poster papers of 7 special tracks were carefully reviewed and selected from more than 320 submissions. The papers are organized in topical sections on computer graphics; visualization; feature extraction and matching; medical imaging; motion; virtual reality; face processing; reconstruction; detection and tracking; applications; and video analysis and event recognition. The 7 additional special tracks address issues such as object recognition; visual computing for robotics; computational bioimaging; 3D mapping, modeling and surface reconstruction; deformable models: theory and applications; visualization enhanced data analysis for health applications; and optimization for vision, graphics and medical imaging: theory and applications.

Point-Based Graphics
  • Language: en
  • Pages: 553

Point-Based Graphics

  • Type: Book
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  • Published: 2011-05-04
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  • Publisher: Elsevier

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Anisotropy Across Fields and Scales
  • Language: en
  • Pages: 284

Anisotropy Across Fields and Scales

This open access book focuses on processing, modeling, and visualization of anisotropy information, which are often addressed by employing sophisticated mathematical constructs such as tensors and other higher-order descriptors. It also discusses adaptations of such constructs to problems encountered in seemingly dissimilar areas of medical imaging, physical sciences, and engineering. Featuring original research contributions as well as insightful reviews for scientists interested in handling anisotropy information, it covers topics such as pertinent geometric and algebraic properties of tensors and tensor fields, challenges faced in processing and visualizing different types of data, statis...

The Semantic Web
  • Language: en
  • Pages: 998

The Semantic Web

This book constitutes the refereed proceedings of the joint 6th International Semantic Web Conference, ISWC 2007, and the 2nd Asian Semantic Web Conference, ASWC 2007, held in Busan, Korea, in November 2007. The 50 revised full academic papers and 12 revised application papers presented together with 5 Semantic Web Challenge papers and 12 selected doctoral consortium articles were carefully reviewed and selected from a total of 257 submitted papers to the academic track and 29 to the applications track. The papers address all current issues in the field of the semantic Web, ranging from theoretical and foundational aspects to various applied topics such as management of semantic Web data, ontologies, semantic Web architecture, social semantic Web, as well as applications of the semantic Web. Short descriptions of the top five winning applications submitted to the Semantic Web Challenge competition conclude the volume.

Computational Science — ICCS 2004
  • Language: en
  • Pages: 1336

Computational Science — ICCS 2004

The International Conference on Computational Science (ICCS 2004) held in Krak ́ ow, Poland, June 6–9, 2004, was a follow-up to the highly successful ICCS 2003 held at two locations, in Melbourne, Australia and St. Petersburg, Russia; ICCS 2002 in Amsterdam, The Netherlands; and ICCS 2001 in San Francisco, USA. As computational science is still evolving in its quest for subjects of inves- gation and e?cient methods, ICCS 2004 was devised as a forum for scientists from mathematics and computer science, as the basic computing disciplines and application areas, interested in advanced computational methods for physics, chemistry, life sciences, engineering, arts and humanities, as well as com...

Computational Science - ICCS 2006
  • Language: en
  • Pages: 1157

Computational Science - ICCS 2006

  • Type: Book
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  • Published: 2006-05-12
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  • Publisher: Springer

This is Volume II of the four-volume set LNCS 3991-3994 constituting the refereed proceedings of the 6th International Conference on Computational Science, ICCS 2006. The 98 revised full papers and 29 revised poster papers of the main track presented together with 500 accepted workshop papers were carefully reviewed and selected for inclusion in the four volumes. The coverage spans the whole range of computational science.

Computer Vision, Imaging and Computer Graphics: Theory and Applications
  • Language: en
  • Pages: 256

Computer Vision, Imaging and Computer Graphics: Theory and Applications

  • Type: Book
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  • Published: 2014-09-29
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.

Handbook of Research on Computational Grid Technologies for Life Sciences, Biomedicine, and Healthcare
  • Language: en
  • Pages: 960

Handbook of Research on Computational Grid Technologies for Life Sciences, Biomedicine, and Healthcare

  • Type: Book
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  • Published: 2009-05-31
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  • Publisher: IGI Global

"This book provides methodologies and developments of grid technologies applied in different fields of life sciences"--Provided by publisher.

Computational Science and Its Applications - ICCSA 2004
  • Language: en
  • Pages: 1191

Computational Science and Its Applications - ICCSA 2004

  • Type: Book
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  • Published: 2004-04-29
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  • Publisher: Springer

The natural mission of Computational Science is to tackle all sorts of human problems and to work out intelligent automata aimed at alleviating the b- den of working out suitable tools for solving complex problems. For this reason ComputationalScience,thoughoriginatingfromtheneedtosolvethemostch- lenging problems in science and engineering (computational science is the key player in the ?ght to gain fundamental advances in astronomy, biology, che- stry, environmental science, physics and several other scienti?c and engineering disciplines) is increasingly turning its attention to all ?elds of human activity. In all activities, in fact, intensive computation, information handling, kn- ledge s...

Surface Computing and Collaborative Analysis Work
  • Language: en
  • Pages: 142

Surface Computing and Collaborative Analysis Work

Large surface computing devices (wall-mounted or tabletop) with touch interfaces and their application to collaborative data analysis, an increasingly important and prevalent activity, is the primary topic of this book. Our goals are to outline the fundamentals of surface computing (a still maturing technology), review relevant work on collaborative data analysis, describe frameworks for understanding collaborative processes, and provide a better understanding of the opportunities for research and development. We describe surfaces as display technologies with which people can interact directly, and emphasize how interaction design changes when designing for large surfaces. We review efforts ...