Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
  • Language: en
  • Pages: 203

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

  • Type: Book
  • -
  • Published: 2018-05-25
  • -
  • Publisher: Springer

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

Back to the future of Gaming
  • Language: en
  • Pages: 310

Back to the future of Gaming

Der Sammelband ist Retrospektive und reflektierte Mutmaßung über die Zukunft der Planspiele (Gaming). Das Buch basiert auf Richard Dukes Standardwerk "Gaming: The Future's Language" von 1974 und betrachtet Vergangenheit, Gegenwart und speziell die Zukunft von Gaming, bezogen auf die Leitgedanken in Dukes Werk. In ihrem Band dokumentieren die beiden Herausgeber Duke und Kriz die Geschichte, das Erfahrungswissen und den derzeitigen Stand der Technik der Planspiele und liefern Inspiration für aktuelle und zukünftige Entwicklungen. Der Band wendet sich an alle, die sich mit dem Thema Gaming in Politik, Strategie, Bildung, Management und anderen Bereichen beschäftigen.

Neo-Simulation and Gaming Toward Active Learning
  • Language: en
  • Pages: 557

Neo-Simulation and Gaming Toward Active Learning

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Insights in Reinforcement Learning
  • Language: en
  • Pages: 284

Insights in Reinforcement Learning

None

Games and Learning Alliance
  • Language: en
  • Pages: 613

Games and Learning Alliance

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

A framework for evidence-based policy making using IT
  • Language: en
  • Pages: 265

A framework for evidence-based policy making using IT

None

Change Management for Distributed Ontologies
  • Language: en
  • Pages: 208

Change Management for Distributed Ontologies

  • Type: Book
  • -
  • Published: 2004
  • -
  • Publisher: Unknown

None

Applied Evolutionary Psychology
  • Language: en
  • Pages: 449

Applied Evolutionary Psychology

This is the first book to overtly consider how basic evolutionary thinking is being applied to a wide range of special social, economic, and technical problems. It draws together a collection of renowned academics from a very disparate set of fields, whose common interest lies in using evolutionary thinking to inform their research.

Frontiers in Gaming Simulation
  • Language: en
  • Pages: 270

Frontiers in Gaming Simulation

  • Type: Book
  • -
  • Published: 2014-01-28
  • -
  • Publisher: Springer

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

Legal Theory, Sources of Law and the Semantic Web
  • Language: en
  • Pages: 324

Legal Theory, Sources of Law and the Semantic Web

  • Type: Book
  • -
  • Published: 2009
  • -
  • Publisher: IOS Press

Attempts to construct an integrated conceptual framework for the application-neutral and problem-neutral representation of sources of law using Semantic Web technology and concepts and some technically straightforward extensions to Semantic Web technology based on established practices found in fielded applications.