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Begin your graphic design career now, with the guidance of industry experts Becoming a Graphic and Digital Designer is a single source guide to the myriad of options available to those pursuing a graphic design career. With an emphasis on portfolio requirements and job opportunities, this guide helps both students and individuals interested in entering the design field prepare for successful careers. Coverage includes design inspiration, design genres, and design education, with discussion of the specific career options available in print, interactive, and motion design. Interviews with leading designers like Michael Bierut, Stefan Sagmeister, and Mirko Ilic give readers an insider's perspec...
A standard-bearer of American design since 1993, House Industries answers the burning question, “Where do you find inspiration?” with this illustrative collection of helpful lessons, stories, and case studies that demonstrate how to transform obsessive curiosity into personally satisfying and successful work. Presented in House’s honest, authentic, and often irreverent style, and covering topics ranging from fonts and fashion to ceramics and space technology, this beautifully useful 400–page volume offers a personal perspective on the origin of ideas for creative people in any field. Most important, this book shows that there’s no sense in waiting for inspiration because inspiration is already waiting for you.
CD-ROM contains: "five original fonts ... created exclusively for this book plus a few ... sound bites."
Chronologically arranged and annotated with information on size, print run and date of publishing, this work features complete prints and posters of Shag. It contains over 175 colour reproductions along with illustrated essays offering insight into the phenomenal success of his work.
This comprehensive overview of recent American graphic design, draws examples from avant-garde and mainstream typefaces; expression of corporate identity through logos, society's image of the design profession; and publications, from underground fanzines to multimedia projects.
This guidebook addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, but want to avoid becoming a hired drone working on soulless projects. It offers straight-talking advice on how to establish your design career and practical suggestions for running a successful business.
Television historian Alvin H. Marill has compiled a comprehensive listing of every film made for television since the first was broadcast in 1964. Each entry cites the film's original network, airdate, length of broadcast, extensive production credits (director, writer, producer, composer, director of photography, and editor), and a complete cast (and character) listing, as well as a brief summary. Five volumes including complete actor and director indexes.
The seventies were a decade of groundbreaking horror films: The Exorcist, Carrie, and Halloween were three. This detailed filmography covers these and 225 more. Section One provides an introduction and a brief history of the decade. Beginning with 1970 and proceeding chronologically by year of its release in the United States, Section Two offers an entry for each film. Each entry includes several categories of information: Critical Reception (sampling both '70s and later reviews), Cast and Credits, P.O.V., (quoting a person pertinent to that film's production), Synopsis (summarizing the film's story), Commentary (analyzing the film from Muir's perspective), Legacy (noting the rank of especially worthy '70s films in the horror pantheon of decades following). Section Three contains a conclusion and these five appendices: horror film cliches of the 1970s, frequently appearing performers, memorable movie ads, recommended films that illustrate how 1970s horror films continue to impact the industry, and the 15 best genre films of the decade as chosen by Muir.
This is a review of the cutting-edge trends in all areas of American design, from architecture, interiors and landscape design to product design, graphic design, fashion and new media. The book pays special attention to the realm of the interior, both at home and in the workplace. is explored at the scale of objects, garments and printed matter as well as buildings, cities and landscapes. An interior can be as private as a bedroom or as public as a subway car, as tiny as the chamber of an artificial heart or as expansive as an urban development. Work from 80 emerging and established designers is featured, including Charles Anderson, Blu Dot, the Hoefler Type Foundry, Mike Mills, Gaetano Pesce, Paula Scher, Smart Design and Lorraine Wild.