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Buku "Desain Komunikasi Visual: Teori dan Perkembangannya" adalah panduan komprehensif yang membahas beragam aspek penting dalam desain grafis. Mulai dari pengantar desain komunikasi visual hingga aplikasi teknologi terbaru, buku ini menguraikan prinsip dasar desain, teori warna, tipografi, komposisi, dan tata letak dengan jelas. Pembaca juga dibimbing melalui konsep penting seperti fotografi dalam desain grafis, desain logo, branding, serta desain kemasan produk. Tak hanya itu, buku ini menjelajahi bidang yang lebih luas seperti desain interaksi pengguna, animasi, desain game, dan desain produk konsumen. Dari ruang publik hingga desain interior dan eksterior, pembaca diperkenalkan pada beragam konteks di mana desain grafis memiliki peran sentral. Melalui pembahasan tentang seni, desain, dan kebudayaan, buku ini juga mengungkapkan bagaimana evolusi teknologi memengaruhi praktik desain. Dengan pendekatan yang komprehensif, buku ini menjadi sumber inspirasi dan pengetahuan yang berharga bagi para profesional dan mahasiswa desain grafis.
Buku "Ilustrasi Digital: Teori dan Penerapan" adalah panduan komprehensif yang membawa pembaca dalam perjalanan mendalam tentang ilustrasi digital. Dimulai dengan pengenalan dan sejarah ilustrasi digital, buku ini melacak evolusi teknologi yang membentuknya, memberikan landasan yang kuat bagi pemahaman konsep-konsep dasar. Pembaca kemudian dibimbing melalui prinsip-prinsip ilustrasi digital, teknik komposisi, dan perspektif, yang semuanya disajikan dengan jelas untuk memperkuat kemampuan mereka dalam menciptakan karya yang berkualitas. Selanjutnya, buku ini mengeksplorasi berbagai aplikasi ilustrasi digital dalam berbagai industri kreatif modern, mulai dari penggunaannya dalam media sosial hingga peran pentingnya dalam industri fashion, game, dan film. Penggunaan ilustrasi digital dalam pendidikan juga ditekankan, menyoroti potensi inovatifnya dalam pembelajaran. Dengan menutup pembahasan tentang tren terkini dalam ilustrasi digital, buku ini tidak hanya menjadi panduan praktis bagi seniman digital, tetapi juga menjadi sumber inspirasi yang berharga bagi siapa pun yang tertarik untuk menjelajahi dunia ilustrasi digital dalam konteks kontemporer.
Buku Ajar Metodologi Penulisan Karya Ilmiah ini disusun sebagai buku panduan komprehensif yang menjelajahi kompleksitas dan mendalamnya tentang ilmu metodologi penulisaan karya ilmiah. Buku ini dapat digunakan oleh pendidik dalam melaksanakan kegiatan pembelajaran di bidang ilmu metodologi penulisaan karya ilmiah dan diberbagai bidang Ilmu terkait lainnya. Selain itu, buku ini juga dapat digunakan sebagai panduan dan referensi mengajar mata kuliah metodologi penulisaan karya ilmiah dan menyesuaikan dengan Rencana Pembelajaran Semester tingkat Perguruan Tinggi masing-masing. Secara garis besar, buku ajar ini pembahasannya mulai dari jenis-jenis karya ilmiah, etika penulisan karya ilmiah, manfaat penyusunan karya ilmiah, pemilihan topik dan masalah penelitian, pengumpulan data, sistematika penulisan tugas akhir, pembuatan makalah, pembuatan laporan penelitian dan juga pembuatan abstrak. Selain itu materi mengenai daftar rujukan dan publikasi jurnal juga di bahas secara mendalam. Buku ajar ini disusun secara sistematis, ditulis dengan bahasa yang jelas dan mudah dipahami, dan dapat digunakan dalam kegiatan pembelajaran.
Enhance your knowledge of motion graphic design aesthetics and history with this authoritative look at the evolution of the art form. Motion Graphic Design, Third Edition provides a historical and critical overview of how the language of traditional graphic design is combined with the dynamic visual language of cinema in film, television, and interactive media. It features works from highly acclaimed animators and motion graphics studios from across the globe. This new edition has been updated to include: Thorough analysis of motion graphics designed for websites, informational kiosks, desktop and mobile touchscreen applications, DVD menus, and games Inspiring examples of how motion graphics...
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art
Untangles the web of commodity, capitalism, and art that is anime
Of the argument -- The new ICT ecosystem -- The new ICT ecosystem as an innovation system -- The new ICT ecosystem: a quantitative analysis -- Telecoms regulation -- Policy-making for the new ICT ecosystem -- The way forward: the message to policy-makers and regulators.
A reliable and focused treatment of the emergent technology of fifth generation (5G) networks This book provides an understanding of the most recent developments in 5G, from both theoretical and industrial perspectives. It identifies and discusses technical challenges and recent results related to improving capacity and spectral efficiency on the radio interface side, and operations management on the core network side. It covers both existing network technologies and those currently in development in three major areas of 5G: spectrum extension, spatial spectrum utilization, and core network and network topology management. It explores new spectrum opportunities; the capability of radio acces...
This book on Thesis Writing for Master’s and Ph.D. program focuses on the difficulties students encounter with regard to choosing a guide; selecting an appropriate research title considering the available resources; conducting research; and ways to overcome the hardships they face while researching, writing and preparing their dissertation for submission. Thesis writing is an essential skill that medical and other postgraduates are expected to learn during their academic career as a mandatory partial requirement in order to receive the Master’s degree. However, at the majority of medical schools, writing a thesis is largely based on self-learning, which adds to the burden on students due to the tremendous amount of time spent learning the writing skills in addition to their exhausting clinical and academic work. Due to the difficulties faced during the early grooming years and lack of adequate guidance, acquiring writing skills continues to be a daunting task for most students. This book addresses these difficulties and deficiencies and provides comprehensive guidance, from selecting the research title to publishing in a scientific journal.
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.