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An account of a new theory and method of voting, judging and ranking, majority judgment, shown to be superior to all other known methods. In Majority Judgment, Michel Balinski and Rida Laraki argue that the traditional theory of social choice offers no acceptable solution to the problems of how to elect, to judge, or to rank. They find that the traditional model—transforming the "preference lists" of individuals into a "preference list" of society—is fundamentally flawed in both theory and practice. Balinski and Laraki propose a more realistic model. It leads to an entirely new theory and method—majority judgment—proven superior to all known methods. It is at once meaningful, resists...
This book gives a concise presentation of the mathematical foundations of Game Theory, with an emphasis on strategic analysis linked to information and dynamics. It is largely self-contained, with all of the key tools and concepts defined in the text. Combining the basics of Game Theory, such as value existence theorems in zero-sum games and equilibrium existence theorems for non-zero-sum games, with a selection of important and more recent topics such as the equilibrium manifold and learning dynamics, the book quickly takes the reader close to the state of the art. Applications to economics, biology, and learning are included, and the exercises, which often contain noteworthy results, provide an important complement to the text. Based on lectures given in Paris over several years, this textbook will be useful for rigorous, up-to-date courses on the subject. Apart from an interest in strategic thinking and a taste for mathematical formalism, the only prerequisite for reading the book is a solid knowledge of mathematics at the undergraduate level, including basic analysis, linear algebra, and probability.
"Our collective decisions usually revolve around three basic factors. First, how many people are affected by the decision. Second, how many people make the decision. Third, how important is the decision both to the makers and recipients of the decisions"--
Essays on Cooperative Games collates selected contributions on Cooperative Games. The papers cover both theoretical aspects (Coalition Formation, Values, Simple Games and Dynamic Games) and applied aspects (in Finance, Production, Transportation and Market Games). A contribution on Minimax Theorem (by Ken Binmore) and a brief history of early Game Theory (by Gianfranco Gambarelli and Guillermo Owen) are also enclosed.
How we can repair our democracy by rebuilding the mechanisms that power it What’s the best way to determine what most voters want when multiple candidates are running? What’s the fairest way to allocate legislative seats to different constituencies? What’s the least distorted way to draw voting districts? Not the way we do things now. Democracy is mathematical to its very foundations. Yet most of the methods in use are a historical grab bag of the shortsighted, the cynical, the innumerate, and the outright discriminatory. Making Democracy Count sheds new light on our electoral systems, revealing how a deeper understanding of their mathematics is the key to creating civic infrastructure...
Ranking of people, schools, products, countries, and just about everything else is part of our daily lives. But we are in a paradoxical relationship with ranking: we believe that ranking is good because it is informative and objective; and we believe ranking is bad because it is biased and subjective, and occasionally, even manipulated. Ranking: The Unwritten Rules of the Social Game We All Play combines the application of scientific theories to everyday experience with entertaining personal stories.
This book analyzes how replacing democratic constitutions may contribute to the improvement or erosion of democratic principles and practices.
The 5-volume proceedings, LNAI 12457 until 12461 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2020, which was held during September 14-18, 2020. The conference was planned to take place in Ghent, Belgium, but had to change to an online format due to the COVID-19 pandemic. The 232 full papers and 10 demo papers presented in this volume were carefully reviewed and selected for inclusion in the proceedings. The volumes are organized in topical sections as follows: Part I: Pattern Mining; clustering; privacy and fairness; (social) network analysis and computational social science; dimensionality reduction and ...
Covering both noncooperative and cooperative games, this comprehensive introduction to game theory also includes some advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. Mathematically oriented, the book presents every theorem alongside a proof. The material is presented clearly and every concept is illustrated with concrete examples from a broad range of disciplines. With numerous exercises the book is a thorough and extensive guide to game theory from undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences to being an authoritative reference for researchers.