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The major focus of this Handbook is the design and potential of IT-based student learning environments. Offering the latest research in IT and the learning process, distance learning, and emerging technologies for education, these chapters address the critical issue of the potential for IT to improve K-12 education. A second important theme deals with the implementation of IT in educational practice. In these chapters, barriers and opportunities for IT implementation are studied from several perspectives. This Handbook provides an integrated and detailed overview of this complex field, making it an essential reference.
Este informe cita ejemplos de utilización de las TIC en diferentes regiones del mundo - África, la región árabe, Asia y América Latina - y proporciona un buen ejemplo de los cambios que las TIC aportan a los sistemas y políticas de educación. La gran diversidad que ofrecen los países seleccionados - Jordania, Namibia, Rwanda, Singapur y Uruguay - en términos de desarrollo económico y educativo, sugiere que lo que está en juego no se limitan a un determinado grupo de países privilegiados.
This book highlights the scope and variety of curricular change with educational technology. Research teams from 28 countries in North America, Europe, Asia, South America, and Africa developed 174 case reports of innovative classrooms all over the globe. They used classroom observations, interviews with teachers and principals, and focus groups of students and parents to examine trends and effects. The study highlights innovative uses of technology and identifies environmental criteria that could be used in implementing technology integration strategies.
MAKE THE WORLD A BETTER PLACE “This book is a must read for all with an interest in the future of design.” —Jim Spohrer, PhD, Retired Industry executive, International Society of Service Innovation Professionals “The world is in need of better design, and Kozma’s book shows us how to get there.” —Mark Guzdial, Director, Program in Computing for the Arts and Sciences, College of Literature, Science, and the Arts, Professor of Electrical Engineering and Computer Science, College of Engineering, University of Michigan Design services, products, experiences, and places that transform the world for the better Make the World a Better Place: Design with Passion, Purpose, and Values pr...
Richard Clark’s observation that “…media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition” is as misunderstood today as it was when first published in the Review of Educational Research in 1983. The convincing if little read scientific evidence presented by Clark has divided the field and caused considerable concern, especially among the providers of newer media for learning. A collection of writings about the “media effects debate,” as it has come to be called, was published in 2001. Edited by Clark, Learning From Media was the first volume in the series “Pers...
New technology can provide powerful new tools for enriching the lives of poor people and communities in unprecedented ways. At least that was the view of the G8 Digital Opportunities Task Force in 2001. A view that is upheld and further explored in the pages of this book. With an estimated 850 million illiterate people in the world today, this book explores how new information and communication technology (ICT) supports basic literacy and the information skills crucial for economic and social development.
This book addresses key issues concerning visualization in the teaching and learning of science at any level in educational systems. It is the first book specifically on visualization in science education. The book draws on the insights from cognitive psychology, science, and education, by experts from five countries. It unites these with the practice of science education, particularly the ever-increasing use of computer-managed modelling packages.
In and out of formal schooling, online and off, today’s learners must consume and integrate a level of information that is exponentially larger and delivered through a wider range of formats and viewpoints than ever before. The Handbook of Learning from Multiple Representations and Perspectives provides a path for understanding the cognitive, motivational, and socioemotional processes and skills necessary for learners across educational contexts to make sense of and use information sourced from varying inputs. Uniting research and theory from education, psychology, literacy, library sciences, media and technology, and more, this forward-thinking volume explores the common concerns, shared challenges, and thematic patterns in our capacity to make meaning in an information-rich society. Chapter 16 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9780429443961.
Hypermedia technology needs a creative approach from the outset in the design of software to facilitate human thinking and learning. This book opens a discussion of the potential of hypermedia and related approaches to provide open exploratory learning environments. The papers in the book are based on contributions to a NATO Advanced Research Workshop held in July1990 and are grouped into six sections: - Semantic networking as cognitive tools, - Expert systems as cognitive tools, - Hypertext as cognitive tools, - Collaborative communication tools, - Microworlds: context-dependent cognitive tools, - Implementing cognitive tools. The book will be valuable for those who design, implement and evaluate learning programs and who seek to escape from rigid tactics like programmed instruction and behavioristic approaches. The book presents principles for exploratory systems that go beyond existing metaphors of instruction and provokes the reader to think in a new way about the cognitive level of human-computer interaction.
In Issues in Technology, Learning, and Instructional Design, some of the best-known scholars in those fields produce powerful, original dialogues that clarify current issues, provide context and theoretical grounding, and illuminate a framework for future thought. Position statements are introduced and then responded to, covering a remarkably broad series of topics across educational technology, learning, and instructional design, from tool use to design education to how people learn. Reminiscent of the well-known Clark/Kozma debates of the 1990s, this book is a must-have for professionals in the field and can also be used as a textbook for graduate or advanced undergraduate courses.