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Throughout
  • Language: en
  • Pages: 677

Throughout

  • Categories: Art
  • Type: Book
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  • Published: 2013
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  • Publisher: MIT Press

Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."

Computers and Art
  • Language: en
  • Pages: 194

Computers and Art

  • Categories: Art

Insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practicing artist and a researcher. The Editor's contribution will look at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. This collection seeks to bring together the latest theories and advances in the use of computers in art as well as looking in a practical way at the computational aspects and problems involved.

Interactivity, Game Creation, Design, Learning, and Innovation
  • Language: en
  • Pages: 541

Interactivity, Game Creation, Design, Learning, and Innovation

  • Type: Book
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  • Published: 2018-03-06
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  • Publisher: Springer

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interpretable AI
  • Language: en
  • Pages: 326

Interpretable AI

AI doesn’t have to be a black box. These practical techniques help shine a light on your model’s mysterious inner workings. Make your AI more transparent, and you’ll improve trust in your results, combat data leakage and bias, and ensure compliance with legal requirements. In Interpretable AI, you will learn: Why AI models are hard to interpret Interpreting white box models such as linear regression, decision trees, and generalized additive models Partial dependence plots, LIME, SHAP and Anchors, and other techniques such as saliency mapping, network dissection, and representational learning What fairness is and how to mitigate bias in AI systems Implement robust AI systems that are GD...

Symptomatic
  • Language: en
  • Pages: 76

Symptomatic

None

Signals & Systems
  • Language: en
  • Pages: 994

Signals & Systems

Exploring signals and systems, this work develops continuous-time and discrete-time concepts, highlighting the differences and similarities. Two chapters deal with the Laplace transform and the Z-transform. Basic methods such as filtering, communication an

Virtual Worlds
  • Language: en
  • Pages: 304

Virtual Worlds

A complementary volume to the First International Conference on Virtual Worlds held in July 1988. The selected contributions have been heavily reviewed in order to reflect the initial ideas of the author when the conference was launched.

Vein Pattern Recognition
  • Language: en
  • Pages: 310

Vein Pattern Recognition

  • Type: Book
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  • Published: 2010-03-10
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  • Publisher: CRC Press

As one of the most promising biometric technologies, vein pattern recognition (VPR) is quickly taking root around the world and may soon dominate applications where people focus is key. Among the reasons for VPR‘s growing acceptance and use: it is more accurate than many other biometric methods, it offers greater resistance to spoofing, it focuses

The Palgrave Handbook of Non-State Actors in East-West Relations
  • Language: en
  • Pages: 916

The Palgrave Handbook of Non-State Actors in East-West Relations

The Handbook introduces to readers (accessibly for specialist and non-specialist scholars, students and layman audiences) the diverse universe of non-state actors (NSAs) that have played or are currently playing a significant role in the context of East-West relations (from 1945 to the present). With a view to the oft-seen political debates about which non- state actors may be independent or controlled by particular states, and in what ways they may be useful or harmful to the interests of particular actors, this volume is interested in analysing and assessing the relationship of NSAs to key state actors in the context of the politics of East-West relations. Key state actors in this context ...

Advances in Distributed Computing and Machine Learning
  • Language: en
  • Pages: 538

Advances in Distributed Computing and Machine Learning

This book presents recent advances in the field of scalable distributed computing including state-of-the-art research in the field of Cloud Computing, the Internet of Things (IoT), and Blockchain in distributed environments along with applications and findings in broad areas including Data Analytics, AI, and Machine Learning to address complex real-world problems. It features selected high-quality research papers from the 2nd International Conference on Advances in Distributed Computing and Machine Learning (ICADCML 2021), organized by the Department of Computer Science and Information Technology, Institute of Technical Education and Research(ITER), Siksha 'O' Anusandhan (Deemed to be University), Bhubaneswar, India.