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Who Owns the World's Media? moves beyond the rhetoric of free media and free markets to provide a dispassionate and data-driven analysis of global media ownership trends and their drivers. Based on an extensive data collection effort from scholars around the world, the book covers 13 media industries, including television, newspapers, book publishing, film, search engines, ISPs, wireless telecommunication and others, across a 10-25 year period in 30 countries.
This book engages with ageing masculinities in Irish literature and visual culture, including fiction, drama, poetry, painting, and documentary. Exploring the shifting representations of older men from the early twentieth century to the present, the contributors analyse how a broad range of literary and visual texts construct, reinscribe, or challenge perceptions of older age. In doing so, they trace a shift from depictions of authority figures - often symbolising patriarchal dominance and oppression - to more nuanced, complex, and heterogeneous explorations of older men’s embodied subjectivities and vulnerabilities. Exploring artists and writers such as Seán Keating, J.M. Synge, Teresa Deevy, Marina Carr, Seamus Heaney, Paul Muldoon, Derek Mahon, Kate O’Brien, John Banville, Colm Tóibín, Bernard MacLaverty, Mike McCormack, Anne Griffin, and Claire Keegan, the chapters in this book attend to the symbolic as well as social significance of older men in Irish cultural expression.
John Huston as Adaptor makes the case that adaptation is the salient element in Huston's identity as a filmmaker and that his early and deep attraction to the experience of reading informed his approach to film adaptation. Thirty-four of Huston's thirty-seven films were adaptations of literary texts, and they stand as serious interpretations of literary works that could only be made by an astute reader of literature. Indeed, Huston asserted that a film director should be above all else a reader and that reading itself should be the intellectual and emotional basis for filmmaking. The seventeen essays in this volume not only address Huston as an adaptor, but also offer an approach to adaptati...
Andrew Reynolds' The Children of Harvey Milk is not only a compelling collective portrait of LGBTQ politicians around the globe; it also offers a powerful explanation of why individual politicians practicing "identity politics" have been absolutely crucial to the successes of this still-expanding global social movement.
Discover a fascinating new set of perspectives on the life and work of Herman Melville A New Companion to Herman Melville delivers an insightful examination of Melville for the twenty-first century. Building on the success of the first Blackwell Companion to Herman Melville, and offering a variety of tools for reading, writing, and teaching Melville and other authors, this New Companion offers critical, technological, and aesthetic practices that can be employed to read Melville in exciting and revelatory ways. Editors Wyn Kelley and Christopher Ohge create a framework that reflects a pluralistic model for humanities teaching and research. In doing so, the contributing authors highlight the ...
In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.
Technology in Irish Literature and Culture shows how such significant technologies—typewriters, gramophones, print, radio, television, computers—have influenced Irish literary practices and cultural production, while also examining how technology has been embraced as a theme in Irish writing. Once a largely rural and agrarian society, contemporary Ireland has embraced the communicative, performative and consumptive habits of a culture utterly reliant on the digital. This text plumbs the origins of the present moment, examining the longer history of literature's interactions with the technological and exploring how the transformative capacity of modern technology has been mediated throughout a diverse national canon. Comprising essays from some of the major figures of Irish literary and cultural studies, this volume offers a wide-ranging, comprehensive account of how Irish literature and culture have interacted with technology.
Brings together academics and practitioners to present an overview of the development and current shape of political communication in the Republic of Ireland from a multiplicity of perspectives and sources.
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich a...
This encyclopaedia will be an indispensable resource and recourse for all who are thinking about cities and the urban, and the relation of cities to literature, and to ways of writing about cities. Covering a vast terrain, this work will include entries on theorists, individual writers, individual cities, countries, cities in relation to the arts, film and music, urban space, pre/early and modern cities, concepts and movements and definitions amongst others. Written by an international team of contributors, this will be the first resource of its kind to pull together such a comprehensive overview of the field.