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Software Ecosystems, Sustainability and Human Values in the Social Web
  • Language: en
  • Pages: 159

Software Ecosystems, Sustainability and Human Values in the Social Web

This book constitutes extended revised selected papers presented during the 8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, held in Joinville, Brazil, in October 2017, and during the 9th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2018, held in Belém, Brazil, in October 2018. The 5 full papers presented were thoroughly reviewed and selected from 14 submissions for WAIHCWS 2017 and 3 full papers were selected for publication from 20 submissions for WAIHCWS 2018. The authors were given the opportunity to extend and revise the papers after the conference. The topics included in this volume cover the following fields connected to the social web: user experience, emotion analysis, interoperability, systems-of-information systems, knowledge-intensive processes, ontology, transportation domain, mobile systems, privacy policies, digital legacy, social networks, recommendation models, scientific events, accessible web, software ecosystems, and sustainability.

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
  • Language: en
  • Pages: 285

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

The Evolution of Pervasive Information Systems
  • Language: en
  • Pages: 196

The Evolution of Pervasive Information Systems

This book covers several aspects related the evolution of Information Systems into Pervasive Information Systems. New IT trends have an important impact on IT infrastructures, which become increasingly heterogeneous, flexible, and dynamic. These new trends are transforming Information Systems into what we call Pervasive Information Systems. The purpose of this book is to combine “state-of-the-art” solutions from various research communities (such as Information Systems Engineering, Cloud Computing, Fog/Edge Computing, Pervasive systems, Distributed systems, and Middleware systems) related to the Pervasive Information Systems emergence as a common point of view. Through these multiple con...

Body of Knowledge for Modeling and Simulation
  • Language: en
  • Pages: 549

Body of Knowledge for Modeling and Simulation

Commissioned by the Society for Modeling and Simulation International (SCS), this needed, useful new ‘Body of Knowledge’ (BoK) collects and organizes the common understanding of a wide collection of professionals and professional associations. Modeling and simulation (M&S) is a ubiquitous discipline that lays the computational foundation for real and virtual experimentation, clearly stating boundaries—and interactions—of systems, data, and representations. The field is well known, too, for its training support via simulations and simulators. Indeed, with computers increasingly influencing the activities of today’s world, M&S is the third pillar of scientific understanding, taking i...

UML-Based Software Product Line Engineering with SMarty
  • Language: en
  • Pages: 517

UML-Based Software Product Line Engineering with SMarty

This book is about software product lines (SPLs) designed and developed taking UML diagrams as the primary basis, modeled according to a rigorous approach composed of an UML profile and a systematic process for variability management activities, forming the Stereotype-based Management of Variability (SMarty) approach. The book consists of five parts. Part I provides essential concepts on SPL in terms of the first development methodologies. It also introduces variability concepts and discusses SPL architectures finishing with the SMarty approach. Part II is focused on the design, verification and validation of SMarty SPLs, and Part III concentrates on the SPL architecture evolution based on I...

Research Anthology on Recent Trends, Tools, and Implications of Computer Programming
  • Language: en
  • Pages: 2069

Research Anthology on Recent Trends, Tools, and Implications of Computer Programming

  • Type: Book
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  • Published: 2020-08-03
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  • Publisher: IGI Global

Programming has become a significant part of connecting theoretical development and scientific application computation. Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Research Anthology on Recent Trends, Tools, and Implications of Computer Programming is a vital reference source that examines the latest scholarly material on trends, techniques, and uses of various programming applications and examines the benefits and challenges of these computational developments. Highlighting a range of topics such as coding standards, software engineering, and computer systems development, this multi-volume book is ideally designed for programmers, computer scientists, software developers, analysts, security experts, IoT software programmers, computer and software engineers, students, professionals, and researchers.

Software Business
  • Language: en
  • Pages: 237

Software Business

This book constitutes the refereed proceedings of the 11th International Conference on Software Business, ICSOB 2020, which was held during November 16-18, 2020. The conference was originally planned to take place in Karlskrona, Sweden, but changed to an online format due to the COVID-19 pandemic. The 13 full papers and 5 short papers presented were carefully reviewed and selected from 39 submissions. They deal with a range of topics including practices for engineering and marketing software-intensive products, extracting business value from machine learning based software components, ethical considerations of the software business, software ecosystems, and pedagogy of teaching entrepreneurship and software business.

Health Information Science
  • Language: en
  • Pages: 335

Health Information Science

This book constitutes the refereed proceedings of the 11th International Conference on Health Information Science, HIS 2022, held in Virtual Event during October 28–30, 2022. The 20 full papers and 9 short papers included in this book were carefully reviewed andselected from 54 submissions. They were organized in topical sections as follows: ​applications of health and medical data; health and medical data processing; health and medical data mining via graph-based approaches; and health and medical data classification.

What Every Engineer Should Know About Smart Cities
  • Language: en
  • Pages: 289

What Every Engineer Should Know About Smart Cities

  • Type: Book
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  • Published: 2023-10-03
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  • Publisher: CRC Press

Get ready to be at the forefront of the future of urban development! As cities continue to rapidly grow, the demand for sustainable and efficient infrastructure becomes more urgent. That’s where What Every Engineer Should Know About Smart Cities comes in, offering a comprehensive guide to the concepts and technologies driving the transformation of our cities. Delve into the world of smart cities and discover how information and communication technologies are revolutionizing urban environments. With clear definitions and a focus on real-world applications, this book explores the benefits and challenges of smart cities. It also highlights interdisciplinary topics such as smart buildings, aut...

Software Business
  • Language: en
  • Pages: 367

Software Business

This book constitutes the refereed proceedings of the 13th International Conference on Software Business, ICSOB 2022, which was held during November 8-11, 2022 in Bolzano, Italy. The special theme of ICSOB 2022 was “Software for Digital Transformation”. The 19 full papers together with 6 short papers presented were carefully reviewed and selected from 53 submissions. The conference is covering different aspects of Digital Transformation, Software Startups, Software Ecosystems, Software Processes, Platform Economy, Software Sustainability, and People and Process Analytics.