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SuperPower: The Ability to Fly or to Become Invisible The Deal of the Art (Book #1)
  • Language: en
  • Pages: 369

SuperPower: The Ability to Fly or to Become Invisible The Deal of the Art (Book #1)

SuperPower: The Ability to Fly or to Become Invisible by Roger E. Pedersen, is about men and women who have the SuperPower of flight or invisibility. They hook up with Professor Steele and his associate, the FA-King, to pull off the world’s largest one-night heist of major art museums in New York City, London, and Paris. This is a thrilling setup that ensures readers will have plenty of action in store for them. One day regular people discover that they have the SuperPower to fly or to become invisible. The next generation discovers that they now have two SuperPowers as DODGE (The Department of Defense Genetically Engineered) Initiative vs. the Golden Eagle Organization. Author Roger Pedersen has created a compelling story with unique characters. Each chapter focuses on one character at a time. These chapters give the backstory for each character as well as which SuperPower they have. Most of the information helps the reader to better understand each character and allows the reader to connect with them.

Game Design Foundations
  • Language: en
  • Pages: 467

Game Design Foundations

Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.

SuperPower: The Ability to Fly or to Become Invisible: The Golden Eagle Has Yielded (Book #3)
  • Language: en
  • Pages: 420

SuperPower: The Ability to Fly or to Become Invisible: The Golden Eagle Has Yielded (Book #3)

The Third Book of the SuperPower Series “SuperPower The Ability to Fly or to Become Invisible: The Golden Eagle has Yielded” begins at the memorial service for the Steele brothers. The Martin twins and their paramours pay their respects to their adversaries who died in front of them on their way to a life-time incarceration. Encountering the treachery and blatant lies from the Steele family, Myrena Gorgona a SuperPower SuperModel forms a new feminine SuperPower organization she calls the “Lemnian Deeds Federation.” She opposes the two male dominated, operated SuperPower groups: the DODGE (Department of Defense Genetically Engineered) Initiative and the ‘Golden Eagle’ Organization. The Lemnian Deeds welcomes all SuperPowered individuals and non-SuperPower females as the non-SuperPower males survive as domesticated servants. -How does the DODGE Initiative and their adversary the ‘Golden Eagle’ Organization deal with Myrena Georgia and her new ‘Lemnian Deeds’ Federation?’ -Follow the new recruits of the ‘Lemnian Deeds’ Federation having new SuperPower abilities and experiences. -Does the old adage “the enemy of my enemy is my friend” hold true?

Game Design Foundations, 2/e (with CD ROM)
  • Language: en
  • Pages: 400

Game Design Foundations, 2/e (with CD ROM)

  • Type: Book
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  • Published: 2010-01-01
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  • Publisher: Unknown

About the Book : - Game Design Foundation, Second Edition covers the basics of designing a game from coming up with a concept and writing the game design document to scripting the levels and publishing your game. Game designer Roger E. Pedersen offers a voice of experience as he explains the process, and provides exercises and assignments along the way to help readers hone their newly acquired skills. Understand the different genres of games Discover how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document Explore the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence Understand the basics of programming, scriptwriting, and researching your concept Learn about innovations in gaming and outlets for your game On the CD: Reel Deal Poker Challenge demo Full code for tic-tac example in Visual Basic and Visual C++ Demo film What Is Machinima? More than 1,200 game ideas

SuperPower: The Ability to Fly or to Become Invisible: The Next Generation (Book #2)
  • Language: en
  • Pages: 364

SuperPower: The Ability to Fly or to Become Invisible: The Next Generation (Book #2)

The Second Book of the SuperPower Series: The Next Generation “SuperPower: The Ability to Fly or to Become Invisible: The Next Generation" (Book #2) begins twenty years after Professor Steele's heist of the century. The twin sons of Diego and Carmen Martin become the heads of DODGE (Department of Defense Genetically Engineered) Initiative along with Elijah Moses Jr. After the disappearance of the Professor, his two nephews take over his 'Golden Eagle' organization. In a worldwide drive to recruit the best SuperPower individuals, both organizations send their candidates on missions throughout the world; some for riches, others for glory, and a few for humanitarian reasons. -Which group will succeed as the DODGE initiative seeks to win at all costs? -Through missions located worldwide with twists and turns, it’s SuperPower vs. SuperPower. -The Martin twins want to apprehend the Steele brothers disrupting their 'Golden Eagle' organization? -Will Rocky and Apollo Steele’s newest SuperPower acquisitions, help the 'Golden Eagle' organization prevail? -The 'final air battle' depends on everyone's SuperPower abilities.

Game Design Foundations
  • Language: en
  • Pages: 401

Game Design Foundations

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Research Awards Index
  • Language: en
  • Pages: 636

Research Awards Index

  • Type: Book
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  • Published: 1983
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  • Publisher: Unknown

None

Effective C++ Digital Collection
  • Language: en
  • Pages: 1278

Effective C++ Digital Collection

Scott Meyers’s seminal C++ books– Effective C++ , More Effective C++ , and Effective STL –have been immensely helpful to hundreds of thousands of C++ programmers. All three are finally available together in this eBook collection. Effective C++ has been embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’s practical approach to C++ describes the rules of thumb used by the experts to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. In More Effective C++, Meyers presents 35 ways to improve your programs and designs....

LightWave 3D 8 Cartoon Character Creation
  • Language: en
  • Pages: 440

LightWave 3D 8 Cartoon Character Creation

Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.

Programming Multiplayer Games
  • Language: en
  • Pages: 576

Programming Multiplayer Games

This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.