Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Physically-Based Modeling for Computer Graphics
  • Language: en
  • Pages: 359

Physically-Based Modeling for Computer Graphics

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. Presents a philosophy and terminology for "Structured Modeling" Includes mathematicl and programming techniques to support and implement the methodology Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods Includes illustrations of several ample models created from these components Foreword by Al Barr

Audio Anecdotes
  • Language: en
  • Pages: 512

Audio Anecdotes

  • Type: Book
  • -
  • Published: 2004-03-11
  • -
  • Publisher: CRC Press

Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable i

Audio Anecdotes II
  • Language: en
  • Pages: 456

Audio Anecdotes II

  • Type: Book
  • -
  • Published: 2004-10-01
  • -
  • Publisher: CRC Press

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatialization - Computer techniques and tools - Music theory - Sound design - Sou

Graphics Gems III (IBM Version)
  • Language: en
  • Pages: 669

Graphics Gems III (IBM Version)

  • Type: Book
  • -
  • Published: 2012-12-02
  • -
  • Publisher: Elsevier

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author D...

Rendering Techniques ’99
  • Language: en
  • Pages: 391

Rendering Techniques ’99

This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of th...

Visual Cryptography and Its Applications
  • Language: en
  • Pages: 144

Visual Cryptography and Its Applications

  • Type: Book
  • -
  • Published: 2011
  • -
  • Publisher: Bookboon

None

3D Math Primer for Graphics and Game Development, 2nd Edition
  • Language: en
  • Pages: 848

3D Math Primer for Graphics and Game Development, 2nd Edition

  • Type: Book
  • -
  • Published: 2011-11-02
  • -
  • Publisher: CRC Press

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Advances in Visual Computing
  • Language: en
  • Pages: 763

Advances in Visual Computing

This two-volume set of LNCS 12509 and 12510 constitutes the refereed proceedings of the 15th International Symposium on Visual Computing, ISVC 2020, which was supposed to be held in San Diego, CA, USA in October 2020, took place virtually instead due to the COVID-19 pandemic. The 114 full and 4 short papers presented in these volumes were carefully reviewed and selected from 175 submissions. The papers are organized into the following topical sections: Part I: deep learning; segmentation; visualization; video analysis and event recognition; ST: computational bioimaging; applications; biometrics; motion and tracking; computer graphics; virtual reality; and ST: computer vision advances in geo-spatial applications and remote sensing Part II: object recognition/detection/categorization; 3D reconstruction; medical image analysis; vision for robotics; statistical pattern recognition; posters

Andrew Glassner's Notebook
  • Language: en
  • Pages: 336

Andrew Glassner's Notebook

This is a collection of 18 columns written by Andrew Glassner for Computer Graphic and Applications magazine. As well as the published material, the book includes notes and corrections to the original articles, a chapter of introduction, and additional text and graphics not originally included. Topics range from computer graphics and art, to the ethics of computers in society.

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
  • Language: en
  • Pages: 243

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.