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A new reality of teaching and learning through technology is continually on the rise creating the need for governments, organizations, teachers, students, and families to adapt. Students are realizing the need to become more autonomous, parents are having to become more present, and teachers are assuming new roles in virtual education. Although this new era of education is marked by innovation at all levels, most of these changes have not been thoroughly planned or structured, thus creating a difficult experience for all the educational stakeholders. Impact of Digital Transformation in Teacher Training Models conducts a critical discussion on teacher preparedness in the digital transformatio...
Human Computer Interaction (HCI) is concerned with every aspect of the relationship between computers and people (individuals, groups and society). The annual meeting of the British Computer Society's HCI group is recognized as one of the main venues for discussing recent trends and issues. This volume contains refereed papers and reports from the 1995 meeting. The materials cover a broad range of HCI related topics, including visualization, computer supported communication, task analysis, formal methods, user support and cyberspace. The documents consider both research and commercial perspectives, making the book essential for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.
This book constitutes the refereed proceedings of the First International Conference on Human Factors in Computing and Informatics, SouthCHI 2013, held in Maribor, Slovenia, in July 2013. SouthCHI is the successor of the USAB Conference series and promotes all aspects of human-computer interaction. The 38 revised full papers presented together with 12 short papers, 4 posters and 3 doctoral thesis papers were carefully reviewed and selected from 169 submissions. The papers are organized in the following topical sections: measurement and usability evaluation; usability evaluation - medical environments; accessibility methodologies; game-based methodologies; Web-based systems and attribution research; virtual environments; design culture for ageing well: designing for "situated elderliness"; input devices; adaptive systems and intelligent agents; and assessing the state of HCI research and practice in South-Eastern Europe.
"This book emphasizes the role of context in the development and management of virtual learning environments"--Provided by publisher.
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Modes and models of learning and instruction have shown a significant shift from yesterday's conventional learning and teaching given this era’s current educational and social contexts. Learners are no longer learning and communicating with human-generated, computed, and mediated—or traditional—learning and instructional practices, paving the way for machine-facilitated communication, learning, and teaching tools. Learning and instruction, communication and information exchange, as well as gathering, coding, analyzing, and synthesizing data have proven to be in need of even more innovative technology-moderated tools. Applications of Machine Learning and Artificial Intelligence in Education focuses on the parameters of remote learning, machine learning, deep learning, and artificial intelligence under 21st-century learning and instructional contexts. Covering topics such as data coding and social networking technology, it is ideal for learners with an interest in the deep learning discipline, educators, educational technologists, instructional designers, and data evaluators, as well as special interest groups (SGIs) in the discipline.
This book introduces fundamental concepts of cyber resilience, drawing expertise from academia, industry, and government. Resilience is defined as the ability to recover from or easily adjust to shocks and stresses. Unlike the concept of security - which is often and incorrectly conflated with resilience -- resilience refers to the system's ability to recover or regenerate its performance after an unexpected impact produces a degradation in its performance. A clear understanding of distinction between security, risk and resilience is important for developing appropriate management of cyber threats. The book presents insightful discussion of the most current technical issues in cyber resilien...
This book contains a selection of higher quality and reviewed papers of the 15th Portuguese Conference on Artificial Intelligence, EPIA 2011, held in Lisbon, Portugal, in October 2011. The 50 revised full papers presented were carefully reviewed and selected from a total of 203 submissions. The papers are organized in topical sections on affective computing, ambient intelligence environments, artificial intelligence methodologies for games, artificial intelligence in transportation systems, artificial life evolutionary algorithms, computational logic with applications, general artificial intelligence, intelligent robotics, knowledge discovery and business intelligence, multi-agent systems: theory and applications, social simulation and modeling, text mining and applications, and doctoral symposium on artificial intelligence.