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Roleplaying game set in a strange undercity that warps to match your heart's desire.
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.
Softback edition of the universal story-telling RPG.
An anthology of 30 short stories to bring you beyond the realm of human experience
Guy Longhead. Jasper of the Sinister Hand. Hurst Orricson. Holt, also Orricson, brother of Hurst.To anyone else, just four names. But to Rowan Hood, the gentle healer who has waited two long years to put names to the men who murdered her mother, they are fuel to feed her desire for revenge. And so she leaves the rowan grove that had become her home in Sherwood Forest, and along with her friends, sets off to seek these men. Yet she finds that the closer she draws to them, the farther she feels from the healer she has become.
In the nineties, six teenagers disappeared into a fantasy role-playing game. Only five returned. Nearly thirty years later, these broken adults are dragged back to discover the game isn’t finished with them yet. KIERON GILLEN (THE WICKED + THE DIVINE) and STEPHANIE HANS (Journey Into Mystery)’s award-winning, critical-hit series is collected in a single, beautiful, oversized hardcover volume. Collects DIE #1-20 Select praise for DIE: “GILLEN subverts high fantasy adventure tropes with an infusion of creepy horror, resulting in an exploration of arrested adolescence and the effects of childhood trauma made truly haunting by Hans’ realistic illustrations and Cowles’ gloomy color palette.” —Library Journal “Makes for a heady combination of fascinating worldbuilding, compellingly broken characters tearing each other apart (sometimes emotionally, sometimes literally), and vivid, striking artwork.” —io9/Gizmodo “A deliciously dark Phantom Tollbooth-like journey told through a lens of broken humanity and a deconstruction of the role-playing game’s roots. I am entranced.” —Matthew Mercer, Critical Role TRIM SIZE: 7.25" x 10.875"
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"THE GREAT GAME," Part Two Designer Sid Meier described games as a series of interesting decisions. "May you live in interesting times" is a curse. Both things are true, and both are true here.
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.