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Cognitive load theory (CLT) is one of the most important theories in educational psychology, a highly effective guide for the design of multimedia and other learning materials. This edited volume brings together the most prolific researchers from around the world who study various aspects of cognitive load to discuss its current theoretical as well as practical issues. The book is divided into three parts. The first part describes the theoretical foundations and assumptions of CLT, the second discusses the empirical findings about the application of CLT to the design of learning environments, and the third part concludes the book with discussions and suggestions for new directions for future research. It aims to become the standard handbook in CLT for researchers and graduate students in psychology, education, and educational technology.
A comprehensive review of all issues related to cognitive load theory, written by prolific researchers from around the world.
Performance creates a unique space for audience experience and influences how traditions, like the Gospels, are received and interpreted.
Since the publication of the first edition in 2004, advances in mobile devices, positioning sensors, WiFi fingerprinting, and wireless communications, among others, have paved the way for developing new and advanced location-based services (LBSs). This second edition provides up-to-date information on LBSs, including WiFi fingerprinting, mobile computing, geospatial clouds, geospatial data mining, location privacy, and location-based social networking. It also includes new chapters on application areas such as LBSs for public health, indoor navigation, and advertising. In addition, the chapter on remote sensing has been revised to address advancements.
This book focuses on health humanities in application. The field reflects many intellectual interests and practical applications, serving researchers, educators, students, health care practitioners, and community members wherever health and wellness and the humanities intersect. How we implement health humanities forms the core approach, and perspectives are global, including North America, Africa, Europe, and India. Emphasizing key developments in health humanities, the book’s chapters examine applications, including reproductive health policy and arts‐based research methods, black feminist approaches to health humanities pedagogy, artistic expressions of lived experience of the coronavirus, narratives of repair and re‐articulation and creativity, cultural competency in physician‐patient communication through dance, embodied dance practice as knowing and healing, interdisciplinarity and transdisciplinarity, eye tracking, ableism and disability, rethinking expertise in disability justice, disability and the Global South, coronavirus and Indian politics, visual storytelling in graphic medicine, and medical progress and racism in graphic fiction.
A collection of scholars and teachers of history unpack how computing technologies are transforming the ways that we learn, communicate, and teach.
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...
Frederick Aldama's The Cinema of Robert Rodriguez (2014) was the first full-scale study of one of the most prolific and significant Latino directors making films today. In this companion volume, Aldama enlists a corps of experts to analyze a majority of Rodriguez's feature films, from his first break-out success El Mariachi in 1992 to Machete in 2010. The essays explore the formal and thematic features present in his films from the perspectives of industry (context, convention, and distribution), the film blueprint (auditory and visual ingredients), and consumption (ideal and real audiences). The authors illuminate the manifold ways in which Rodriguez's films operate internally (plot, charac...
Cover Design By: Rebecca Gibson Jones It is estimated that up to sixty-five percent of children entering grade school this year will end up working in careers that have yet to be created. This is a result, in part, of the rapid advances in technology that have occurred since Apple introduced the iPhone just ten years ago. This technology is not only impacting the way that we learn or the jobs that we will hold in the future, but it is literally changing the way that we think. As modern technologies are introduced during formative periods of brain development, they are having an impact on traditionally linear patterns of thought. Today’s youth no longer process information in the same linea...