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She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. Come for the plot, stay for the doggo.
In the autumn of her life, Landis harvests the stories of her seventy years. Here are stories of friendship and forgiveness, heritage and hospitality, generosity and gratitude, loss and love, and the people of a lifetime with whom she has broken bread. The memoir is a series of key words arranged alphabetically to construct a dictionary of her life. She coins the work "Kitchenary" to link the significance of food, its flavors and aromas, to memory. Because food evokes strong emotions, it recalls people and places to mind. When Landis tastes the smoky tartness of hot bacon dressing it conjures up a picture of her mother gathering the early spring shoots of dandelion along the farm fencerows to make a green salad. Food is the theme that binds the essays together. Realizing how our need and enjoyment of food remain constant, even though many aspects of family life change, she uses this medium as the connecting point across generations. Fifty-seven recipes are included, all from the kitchens of Landis, her family and friends.
An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.
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Will Shipley (1804/1805-1880) and his family lived in Carroll County, Georgia. Descendants lived in Georgia, Alabama, Arkansas, Oklahoma, Texas and elsewhere.