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Everything to Play For
  • Language: en
  • Pages: 356

Everything to Play For

  • Type: Book
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  • Published: 2024-09-17
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  • Publisher: Verso Books

Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.

BO-KAAP KITCHEN
  • Language: en
  • Pages: 249

BO-KAAP KITCHEN

Through personal stories, recipes, historical images and Craig Fraser’s beautiful visuals, Bo-Kaap Kitchen reveals the heart of the Cape Malay people, their history and identity, distinctive architecture and language. career as a key opposition MP and a respected legislator. With ambitious breadth and rare insight, she examines: The arduous but exhilarating work of writing the Constitution and the Bill of Rights; The great experiment in catharsis that was the Truth and Reconciliation Commission; The reinvigoration of racial polarisation under the Mbeki administration, and the slow burn of resentment that is coming to a head among the next generation (as manifested in the #RhodesMustFall campaign); The entrenchment of cronyism under Zuma, and the fight to protect the crucial balance of accountability enshrined in the freedom of the media and the independence of the judiciary.

Translations on South and East Asia
  • Language: en
  • Pages: 602

Translations on South and East Asia

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

Daring to Hope
  • Language: en
  • Pages: 353

Daring to Hope

  • Type: Book
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  • Published: 2022-06-07
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  • Publisher: Verso Books

A personal history of life, love and women’s liberation In this powerful memoir Sheila Rowbotham looks back at her life as a participant in the women’s liberation movement, left politics and the creative radical culture of a decade in which freedom and equality seemed possible. She reveals the tremendous efforts that were made to transform attitudes and feelings, as well as daily life. After addressing the first British Women’s Liberation Conference at Ruskin College, Oxford in 1970, she went on to encourage night cleaners to unionise, to campaign for nurseries and abortion rights. She played an influential role in discussions of socialist feminist ideas and her books and journalism attracted an international readership. Written with generosity and humour Daring to Hope recreates grassroots networks, communal houses and squats, bringing alive a shared impetus to organise collectively and to love without jealousy or domination. It conveys the shifts occurring in politics and society through kernels of personal experience. The result is a book about liberation in the widest sense.

Highlights of Current Legislation and Activities in Mid-Europe
  • Language: en
  • Pages: 558

Highlights of Current Legislation and Activities in Mid-Europe

  • Categories: Law
  • Type: Book
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  • Published: 1957
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  • Publisher: Unknown

None

How Did It Happen?
  • Language: en
  • Pages: 413

How Did It Happen?

In this compelling book, Lithuanian author Ruta Vanagaite holds an extended conversation with noted historian Christoph Dieckmann. His exploration of the causes and consequences of the Holocaust in Lithuania provides the first overview for general readers that considers the perspectives of all the central groups involved—Jews, Lithuanians, and Germans. Drawing on a rich array of sources in all the key languages—Yiddish, Ivrit, Lithuanian, and German—Dieckmann considers not only the Berlin-based orientation of the German perpetrators but also the space where the Shoah took place—Lithuanian society with its Jewish minority under German occupation. He contends that this “space” of m...

Under Construction
  • Language: en
  • Pages: 496

Under Construction

  • Type: Book
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  • Published: 2013-11-29
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  • Publisher: BRILL

Freek Colombijn examines the social changes in Indonesian cities during the process of decolonization. That process had major repercussions for urban society. These social changes are studied from the angle of urban space in general, and the provision of housing in particular. This provides fresh insight into how people experienced decolonization. The author challenges the idea that a shift from ethnic to class differences was the overriding social change during decolonization. He argues instead that class differences had already formed the predominant dividing lines in colonial urban society. Colombijn also focuses on the shifting balance of power between the main agents in the urban arena. Through the use of hitherto unused historical sources, the book presents a wealth of new data about the Indonesian city and the decolonization process. Published in cooperation with the Netherlands Institute of War Documentation (NIOD). Originally published with imprint KITLV (ISBN 9789067182911).

Everything to Play For
  • Language: en
  • Pages: 289

Everything to Play For

  • Type: Book
  • -
  • Published: 2024-09-17
  • -
  • Publisher: Verso Books

An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

Sharing Poetic Expressions
  • Language: en
  • Pages: 246

Sharing Poetic Expressions

A world ever more extensively interlinked is calling out for serving human interests broader and more compelling than those inspiring our technological welfare. The interface between cultures – at the moment especially between the Occident and Islam – presents challenges to mutual understandings and calls for restoring the resources of our human beings forgotten in the struggle of competition and rivalry at the vital spheres of existence. In the evolutionary progress of the living beings the strictly vital concerns, emotions, attributes become sublimed and elevated to the spiritual sphere at which human beings encounter each other and share. Studies presented here bring forth sublimity, generosity, forgiveness, beauty, and are exalting the quest after ciphers and symbols which lead to our sharing the common deepest stream of fraternal reality.

Everything to Play For
  • Language: en
  • Pages: 289

Everything to Play For

  • Type: Book
  • -
  • Published: 2024-09-17
  • -
  • Publisher: Verso Books

An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.