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Everything to Play For
  • Language: en
  • Pages: 356

Everything to Play For

  • Type: Book
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  • Published: 2024-09-17
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  • Publisher: Verso Books

Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.

Everything to Play For
  • Language: en
  • Pages: 289

Everything to Play For

  • Type: Book
  • -
  • Published: 2024-09-17
  • -
  • Publisher: Verso Books

An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

Everything to Play For
  • Language: en
  • Pages: 289

Everything to Play For

  • Type: Book
  • -
  • Published: 2024-09-17
  • -
  • Publisher: Verso Books

An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

Chronicle of the Catholic Church in Lithuania
  • Language: en
  • Pages: 298

Chronicle of the Catholic Church in Lithuania

  • Type: Book
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  • Published: 1984
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  • Publisher: Unknown

None

Eurasian Geography and Economics
  • Language: en
  • Pages: 352

Eurasian Geography and Economics

  • Type: Book
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  • Published: 2002
  • -
  • Publisher: Unknown

None

Lithuanian Bulletin
  • Language: en
  • Pages: 176

Lithuanian Bulletin

  • Type: Book
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  • Published: 1949
  • -
  • Publisher: Unknown

None

Glimpses of the Eastern Archipelago
  • Language: en
  • Pages: 152

Glimpses of the Eastern Archipelago

  • Type: Book
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  • Published: 1894
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  • Publisher: Unknown

None

Daily Report
  • Language: en
  • Pages: 84

Daily Report

  • Type: Book
  • -
  • Published: 1991-05
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  • Publisher: Unknown

None

Encyclopedia Lituanica
  • Language: en
  • Pages: 586

Encyclopedia Lituanica

  • Type: Book
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  • Published: 1975
  • -
  • Publisher: Unknown

None

Second Person
  • Language: en
  • Pages: 428

Second Person

  • Type: Book
  • -
  • Published: 2010-01-22
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  • Publisher: MIT Press

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massivel...