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Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics.The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson’s Cyberspace, Pat Cadigan’s Mindscapes and Neal Stephenson’s Metaverse. Virtual reality is e...
The first volume to collect essays from the emergent field of cultural studies that specifically address the work of James Joyce, Cultural Studies of James Joyce includes work from both well-established Joyce scholars such as Margot Norris and Cheryl Herr and by such younger writers as Tracey Teets Schwarze and Paul Saint-Amour. Topics range over the whole field of culture, from "Nipper" the Victrola dog to the statuary of Praxitiles, from the Tank Girl comics to studies of Irish schizophrenia, from the history of University College Dublin to the political ferment over choral singing at the turn of the century. The volume should be of interest to Joyceans, to students of literature and culture in the twentieth century, and especially to those interested in the interactions of different cultural levels between the nineteenth century and our own time. An introductory survey by R. Brandon Kershner discusses the rise of cultural studies and places the issue within modern debates in literary theory.
Even as "network" has become a contemporary keyword, its overuse has limited its analytic usefulness. In the enthusiasm that orbits the concept, the network is too easily taken up as a term that we should already know. Patrick Jagoda claims that we do not, in fact, know networks, in part because of their very ubiquity and variety. His book shows how a range of popular aesthetic forms mediate our experience of networks and yield up greater insight into this critical concept. Each chapter of "Network Aesthetics" considers how a different contemporary genre makes sense of decentralized network structure, from fiction, film, and television to popular videogames such as Introversion's "Uplink," experimental games such as Jason Rohrer's "Between," and emergent transmedia storytelling forms such as "Alternate Reality Games." Jagoda wants to show that network aesthetics, in all of these cases, are not simply the quality of a genre; more substantively, they are a critical corollary to an era in which interconnection has become a key cultural framework. "Network Aesthetics" cuts through the cliches of sublime interconnection and illuminates the ordinary, lived aspects of networked life.
This book is a collection of essays that considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never more been in need of a fiction capable of engaging with a world shaped by information technology. The essays in explore our cyberpunk realities to soberly reconsider Eighties-era cyberpunk while also mapping contemporary cyberpunk. The contributors seek to move beyond the narrow strictures of cyberpunk as defined in the Eighties and contribute to an ongoing discussion of how to negotiate exchanges among information technologies, global capitalism, and human social existence. The essays offer a variety of perspectives on cyberpunk’s diversity and how this sub-genre remains relevant amidst its transformation from a print fiction genre into a more generalized set of cultural practices, tackling the question of what it is that cyberpunk narratives continue to offer us in those intersections of literary, cultural, theoretical, academic, and technocultural environments.
Contestations over the meaning and practice of sexuality have become increasingly central to cultural self-definition and critical debates over issues of identity, citizenship and the definition of humanity itself. In an era when a religious authority can declare lesbians antihuman while some nations legalise same-sex marriage and are becoming increasingly tolerant of a variety of non-normative sexualities, it is hardly surprising that science fiction, in turn, takes up the task of imagining a diverse range of queer and not-so-queer futures. The essays in Queer Universes investigate both contemporary and historical practices of representing sexualities and genders in science fiction literatu...
An engaging, critical study of Hugh Hood's ambitious twelve-volume novel-series.
This project examines the representation of anxiety about technology that humans feel when encountering artificial intelligences in four science fiction novels: Do Androids Dream of Electric Sheep?, Neuromancer, 2001: A Space Odyssey, and Cloud Atlas. By exploring this anxiety, something profound can be revealed about what it means to be a person living in a technologically saturated society. While many critical investigations of these novels focus on the dangerous and negative implications of artificial intelligence, this work uses Martin Heidegger's later writings on technology to argue that AIs might be more usefully read as catalysts for a reawakening of human thought.
William Gibson, author of the cyberpunk classic, Neuromancer (1984), is one today's most widely read science fiction writers. This companion is meant both for general readers and for scholars interested in Gibson's oeuvre. In addition to providing a literary and cultural context for works ranging from Gibson's first short story, "Fragments of a Hologram Rose" (1977), to his recent, bestselling novel, Zero History (2010), the companion offers commentary on Gibson's subjects, themes, and approaches. It also surveys existing scholarship on Gibson's work in an accessible way and provides an extensive bibliography to facilitate further study of William Gibson's writing, influence, and place in the history of science fiction and in literature as a whole.
The leading figure in the development of cyberpunk, William Gibson (born in 1948) crafted works in which isolated humans explored near-future worlds of ubiquitous and intrusive computer technology and cybernetics. This volume is the first comprehensive examination of the award-winning author of the seminal novel Neuromancer (and the other books in the Sprawl trilogy, Count Zero and Mona Lisa Overdrive), as well as other acclaimed novels including recent bestsellers Pattern Recognition, Spook Country, and Zero History. Renowned scholar Gary Westfahl draws upon extensive research to provide a compelling account of Gibson's writing career and his lasting influence in the science fiction world. ...