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Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
This book is a collection of essays that considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never more been in need of a fiction capable of engaging with a world shaped by information technology. The essays in explore our cyberpunk realities to soberly reconsider Eighties-era cyberpunk while also mapping contemporary cyberpunk. The contributors seek to move beyond the narrow strictures of cyberpunk as defined in the Eighties and contribute to an ongoing discussion of how to negotiate exchanges among information technologies, global capitalism, and human social existence. The essays offer a variety of perspectives on cyberpunk’s diversity and how this sub-genre remains relevant amidst its transformation from a print fiction genre into a more generalized set of cultural practices, tackling the question of what it is that cyberpunk narratives continue to offer us in those intersections of literary, cultural, theoretical, academic, and technocultural environments.
The Routledge Companion to Gender and Science Fiction is the first large-scale reference work of its kind, critically assessing the relations of gender and genre in science fiction (SF) especially—but not exclusively—as explored in speculative art by women and LGBTQ+ artists across the world. This global volume builds upon the traditions of interdisciplinary inquiry by connecting established topics in gender studies and science fiction studies with emergent ideas from researchers in different media. Taken together, they challenge conventional generic boundaries; provide new ways of approaching familiar texts; recover lost artists and introduce new ones; connect the revival of old, hate-b...
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as co...
Mike Mosher’s “Some Aspects of Californian Cyberpunk” vividly reminds us of the influence of West Coast counterculture on cyberpunks, with special emphasis on 1960s theoretical gurus such as Timothy Leary and Marshall McLuhan, who explored the frontiers of inner space as well as the global village. Frenchy Lunning’s “Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality” examines how the heritage of Ridley Scott’s techno-noir film Blade Runner (1982) that preceded Gibson’s Neuromancer (1984) keeps revolutionizing the art of visuality, even in the age of the Anthropocene. If you read Lunning’s essay along with Lidia Meras’s “European Cyberpunk Cin...
This work studies three twenty-first century novels by Richard Powers, Dave Eggers and Don DeLillo as representative of a new trend of US fiction concerned with the topic of the technological augmentation of the human condition. The different chapters provide, from the double perspective of the optimistic transhumanist philosophy and the more balanced approach of critical posthumanism, an overview of the narrative strategies used by the writers to explore the possibilities that biotechnology, digital technologies and cryonics open up to transcend our human limitations, while also warning their readers of their most nefarious consequences. Ultimately, the book puts forward the claim that even if the writers approach the subject from a variety of perspectives and using different narrative styles and techniques, they all share a critical posthumanist fear that an unrestrained and unquestioned use of technology for enhancement purposes may bring about disembodiment and dehumanization.
This analysis of cyberpunk science fiction written between 1981 and 2003 positions women's cyberpunk in the larger cultural discussion of feminist issues. It traces the origins of the genre, reviews the critical reactions and outlines the ways in which women's cyberpunk advances points of view that are specifically feminist. Novels are examined within their cultural contexts; their content is compared to broader controversies within contemporary feminism, and their themes are revealed as reflections of feminist discourse around the turn of the 21st century. Chapters cover topics such as globalization, virtual reality, cyborg culture, environmentalism, religion, motherhood and queer rights. Interviews with feminist cyberpunk authors are provided, revealing both their motivations for writing and their experiences with fans. The study treats feminist cyberpunk as a unique vehicle for examining contemporary women's issues and analyzes feminist science fiction as a complex source of political ideas.
Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow.
Though science fiction has existed as a literary genre for well over a century, a working definition of the term has yet to be determined. Ursula K. Le Guin, who emerged as a popular science fiction and fantasy writer in the 1960s, has not only witnessed, but also experienced first-hand the shifts and transformations of this increasingly popular genre. Delve into her fantastical worlds and investigate several of her famous works in this study ideal for high school and undergraduate students. Learn about the author's life and decade-spanning career, as well as her numerous literary achievements. This comprehensive analysis of Le Guin's work will leave readers anxious for her future endeavors.
Written not so long after "Tolkien mania" first gripped the United States in the 1960s, Ursula K. Le Guin's novel A Wizard of Earthsea (1968) has long been recognized as a classic of the fantasy genre, and the series of Earthsea books that followed on it over the next several decades earned its author both considerable sales and critical accolades. This new introduction to the text will closely contextualize the original novel in relation to its heady decade of composition and publication — a momentous time for genre publishing — and also survey the half century and more of scholarship on Earthsea, which has shifted in direction and emphasis many times over the decades, just as surely as...