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Dungeon World is a roleplaying game of fantasy adventure. Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with indie story game design. Players take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire, or destroy it.. By defining each characters relationship to the Icons, along with a rich background and a trait that makes him or her unique in the world, 13th Age lays the groundwork for epic stories that emerge through play.
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The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.The Warren is designed for 3-5 players and can be played in a single 2-hour session or over multiple sessions. Campaign play follows the passing seasons and focuses on changing generations of new rabbits each with their own stories.
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MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, e...
‘Makes Game of Thrones look like Jackanory’ Independent on The Traitor The traitor Baru Cormorant is now the cryptarch Agonist – a secret lord of the corrupt empire she’s vowed to destroy. But to gain the power to shatter this Empire of Masks, she’s had to betray everyone she loved. She’s now hunted by a mutinous admiral and haunted by the wound which has split her mind in two. But Baru is still leading her dearest foes on an expedition, to gain the secret of immortality. It’s her best and perhaps only chance to trigger a war – one that would consume the Masquerade. But Baru’s heart is broken, and she fears she can no longer tell justice from revenge . . . or her own desires from the will of the man who remade her. The Monster is a breathtaking epic fantasy (published as The Monster Baru Cormorant in the US). It’s the sequel to The Traitor, Seth Dickinson’s powerful, critically acclaimed debut novel. 'A fascinating tale of political intrigue and national unrest' – Washington Post on The Traitor 'Dickinson’s originality and ambition are to be applauded' – Guardian on The Traitor
Monsters of Murka is a hilarious, high-fantasy parody of United States pop-culture, seething with snark and dripping with dubious puns.