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Automation Conundrum
  • Language: en
  • Pages: 106

Automation Conundrum

‘Automation Conundrum’ focuses on the evolutionary stages of intelligent automation starting with RPA. This book gives a view on what these technologies are, where and how to apply them across functions and industry sectors and most importantly how to generate the maximum tangible value for the business. It also gives a perspective around the key challenges, risks and opportunities facing industries and how IA can be leveraged to tackle the same. Although, IA has successfully proven to generate business value it has also raised concerns over safety and security. This book also addresses those concerns viz impact on society, governments and need for regulations. In summary, it gives a new perspective to intelligent automation as a beginning of a journey into the future rather than the end.

The Occultist
  • Language: en
  • Pages: 139

The Occultist

Rob Bailey must balance responsibilities as a boyfriend, as a college student, and as the new wielder of the Sword, an ancient book of spells that has binded itself to him. With a team of hit mages hired by a powerful sorcerer after him, it's trial by fire for the new Occultist, as he learns to handle his powerful magical tome, or suffer at the hands of these deadly enemies. But as he fights for his life, our hero wonders whether he's wielding this enigmatic weapon, or if it's the one in control. * From the mind of Dark Horse founder Mike Richardson (The Secret, Cut, The Mask)! * Written by Hack/Slash's Tim Seeley! * Cover by Steve Morris (Serenity, Dollhouse, Angel (Artist), Faith)

The Guild: Zaboo
  • Language: en
  • Pages: 25

The Guild: Zaboo

Zaboo has loved Cyd's game avatar, Codex, from afar since the two first met playing _The Game_. Just what he'll do for love comes to the fore as he senses Cyd is in trouble and embarks on a real-life quest to escape his mother and become Cyd's knight in shining armor. Cowritten by _Guild_ creator and star Felicia Day and costar Sandeep Parikh and brought to life by innovative artist Becky Cloonan! Filled with interactive pages and other game features. Leads directly into _The Guild_ Season 1! Play the [Zaboo Suitcase Game](http://www.darkhorse.com/Features/Games/1218/The-Guild-Zaboo-Suitcase-Game) at DarkHorse.com!

The Guild Library Edition Volume 1
  • Language: en
  • Pages: 324

The Guild Library Edition Volume 1

Felicia Day, author of You're Never Weird on the Internet (Almost), brings her original webisodic-sensation to comics with the help of The Guild cast (most of 'em!), crew (producer Kim Evey and director Sean Becker), and an amazing group of artists. Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called "The Game". As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as "[one of] the net's best serial shows." Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.

NarayanSeva Sansthan
  • Language: en
  • Pages: 40

NarayanSeva Sansthan

About UsNarayan Seva Sansthan Established in 1985 Narayan Seva Sansthan is a charitable organization having its office at Udaipur,Rajasthan and is rendering philanthropic services in the field of treatment and rehabilitation of polio affected persons of the society at large, without any discrimination on the ground of religion,region,caste,sex etc. At present it has been running 13 prestigious hospitals for polio patients and a big international hospital for treatment of disabled by birth in Udaipur where disabled person all corner of the world are being treated free of cost. The organization has engaged itself in different educational, social and medical services for the persons well as tha...

The Guild Volume 2: Knights of Good
  • Language: en
  • Pages: 147

The Guild Volume 2: Knights of Good

Set before the first season of the show, these hilarious stories delighted fans and newbies alike and introduced plots that influenced the show itself, including season 5's backstory of Tink, originally hinted at in these pages. Featuring a huge variety of comics' best artists as well as many of the talents key to the web series, and leading directly to the moment Zaboo unexpectedly appears at a startled Codexís front door in episode 1, this collection comprises a true season of The Guild! Collects the one-shots The Guild: Vork, The Guild: Tink, The Guild: Bladezz, The Guild: Clara, and The Guild: Zaboo. * Written by Felicia Day, with the series director, producer, and actors! * Featuring art by Darick Robertson, Becky Cloonan, Kristian Donaldson, and more! * Leads directly into The Guild Season 1!

Design, Gamification, and Usability Affecting Social Change for LGBTQIA People
  • Language: en
  • Pages: 91

Design, Gamification, and Usability Affecting Social Change for LGBTQIA People

Media overgeneralization fosters a lack of connectedness, socialization, and understanding of the lesbian, gay, bisexual, transgender, questioning, intersex, and asexual (LGBTQIA) community. Persons of the LGBTQIA community are very much impacted by design campaigns, and by examining the communication strategies that occur within specific campaigns, potential solutions can be discovered to positively impact the community’s perception. Visual communicators are well equipped with design skillsets to develop and prototype experiences to benefit the LGBTQIA community; likewise, visual communicators possess comparable skillsets to gamification practitioners, which use game mechanics and game th...

Exploiting Fandom
  • Language: en
  • Pages: 268

Exploiting Fandom

As more and more fans rush online to share their thoughts on their favorite shows or video games, they might feel like the process of providing feedback is empowering. However, as fan studies scholar Mel Stanfill argues, these industry invitations for fan participation indicate not greater fan power but rather greater fan usefulness. Stanfill’s argument, controversial to some in the field, compares the “domestication of fandom” to the domestication of livestock, contending that, just as livestock are bred bigger and more docile as they are domesticated, so, too, are fans as the entertainment industry seeks to cultivate a fan base that is both more useful and more controllable. By bringing industry studies and fan studies into the conversation, Stanfill looks closely at just who exactly the industry considers “proper fans” in terms of race, gender, age, and sexuality, and interrogates how digital media have influenced consumption, ultimately finding that the invitation to participate is really an incitement to consume in circumscribed, industry-useful ways.

Making Media Work
  • Language: en
  • Pages: 336

Making Media Work

  • Type: Book
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  • Published: 2014-08
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  • Publisher: NYU Press

The management and labor culture of the entertainment industry. In popular culture, management in the media industry is frequently understood as the work of network executives, studio developers, and market researchers—“the suits”—who oppose the more productive forces of creative talent and subject that labor to the inefficiencies and risk aversion of bureaucratic hierarchies. However, such portrayals belie the reality of how media management operates as a culture of shifting discourses, dispositions, and tactics that create meaning, generate value, and shape media work throughout each moment of production and consumption. Making Media Work aims to provide a deeper and more nuanced u...

A Book of South & North American Writers
  • Language: en
  • Pages: 120

A Book of South & North American Writers

  • Type: Book
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  • Published: 2014-06-10
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  • Publisher: Lulu.com

A Book of South & North American Writers,A-Z By CountryPublished on June 10, 2014 in USA