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IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrill...
When Isaac Newton died in 1727 without a will, he left behind a wealth of papers that, when examined, gave his followers and his family a deep sense of unease. Some of what they contained was wildly heretical and alchemically obsessed, hinting at a Newton altogether stranger and less palatable than the one enshrined in Westminster Abbey as the paragon of English rationality. These manuscripts had the potential to undermine not merely Newton's reputation, but that of the scientific method he embodied. They were immediately suppressed as "unfit to be printed," and, aside from brief, troubling glimpses spread across centuries, the papers would remain hidden from sight for more than seven genera...
It was all so easy in the beginning. There you were with your tiny bundle of joy, looking forward to their first word, first steps, first day at school. You felt proud and privileged to be a parent and it wasn't until their teens that you began to wonder where it all went wrong . . . Suddenly your child is transformed into a sulky and disobedient teenager whose only means of communication consists of grunts and door slamming. You're nearing the end of your tether � but rest assured, here is a teen expert who has the skills and knowledge to help you regain control. Sarah Newton has years of experience working with teenagers, and is the expert for the popular ITV2 series My Teen's a Nightmare � I'm Moving Out!. By following her advice you will see how the barriers can be broken down and a new level of understanding reached between you and your child. Try Sarah's methods out at home and see what a difference they can make to your family life.
It was all so easy in the beginning. There you were with your tiny bundle of joy, looking forward to their first word, first steps, first day at school. You felt proud and privileged to be a parent and it wasn't until their teens that you began to wonder where it all went wrong . . . Suddenly your child is transformed into a sulky and disobedient teenager whose only means of communication consists of grunts and door slamming. You're nearing the end of your tether — but rest assured, here is a teen expert who has the skills and knowledge to help you regain control. Sarah Newton has years of experience working with teenagers, and is the expert for the popular ITV2 series My Teen's a Nightmare – I'm Moving Out!. By following her advice you will see how the barriers can be broken down and a new level of understanding reached between you and your child. Try Sarah's methods out at home and see what a difference they can make to your family life.
Newton's contributions to an understanding of the heavens and the earth are considered to be unparalleled. This very short introduction explains his scientific theories, and uses Newton's unpublished writings to paint a picture of an extremely complex man whose beliefs had a huge impact on Europe's political, intellectual, and religious landscape.
Two siblings, one crime. One long-buried secret. 17-year-old Ellen never wanted a holiday. What is there to do in Svartjokk, a mining town in the northernmost corner of Sweden, with no one but her brother Simon – a boy with Asperger’s and obsessed with detective stories – for company? Nothing, until they stumble upon a horrifying crime scene that brings them into a generations-long conflict between the townspeople and the native Sami. When the police dismiss Simon’s findings, he decides to track down the perpetrator himself. Ellen reluctantly helps, drawn in by a link between the crime and the siblings’ own past. What started off as a tedious holiday soon escalates into a dangerous journey through hatred, lies and self-discovery that makes Ellen question not only the relationship to her parents, but also her own identity. Embers is a chilling and haunting who-dunnit with a Scandi-Noir twist, set against the backdrop of the deep, Swedish forests and the mysticism of Sami folklore.
The Legends of Anglerre Companion is the first supplement for the Fate-powered Legends of Anglerre fantasy roleplaying game, giving you new rules, tools, and scenarios to take your Legends of Anglerre games to new heights of action and adventure! Packed with new rules for families and dynasties, city and island adventures, aspects-only play, and a complete random adventure generator, as well as two complete scenarios ("Dreams on Dragon Island" and "The Sirens of Simris"), and much more.
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Properly managed Marine Conservation Zones will protect marine life the UK's coastal waters and ensure the fishing industry has a sustainable long- term future. The Government is currently letting the project flounder while sensitive environments are further degraded and the industry is subjected to further uncertainty. It has been over three years since the Marine and Coastal Access Act was passed, with cross-party consensus that Marine Conservation Zones were necessary and has widespread public support. Despite this, the designation process has been repeatedly delayed and Marine Conservation Zones have become increasingly controversial. 127 Marine Conservation Zones have been proposed, but...
The Earth we know is gone, forgotten in the depths of time. In its place is the Urth a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest and oldest Empire on Urth, rules over half the world, led by an immortal God-Emperor whose very word is law. It's a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from extradimensional beings known as Gods, mighty soldiers forge new histories from the ruins of the past. It's a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth.