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This monstrous collection is a compendium of creatures, drawn together from fiction spanning over 70 years, and from ten years of "Call of Cthulhu" scenarios. It contains the secrets of the monsters of the "Mythos"
A celebration of Ramsey Cambell Most acknowledge him as the greatest living writer of the horror tale in the English language. This volume contains all-new stories by seventeen admiring fellow-authors. All the stories are set in that ancient and fearful portion of England's Severn Valley which Mr. Campbell evoked in narratives such as "The Moon-Lens." Included in this book is a new story by him, his first Severn Valley yarn in decades. Published in conjunction with his trip to the United States. Eighteen stories, decorative map of the region, portrait of Ramsey Cambell, Introduction by the editor.
"Mythos" is the most innovative collectable card game on the market. Unlike most collectable card games, it does not use a boardgame rule system. Instead, it goes back to traditional card games like Hearts, Bridge and Poker for its mechanics. This enables a simple and elegant rule set without the complicated timing problems of other games. It also means that everyone in the game is always involved, never having to wait while others complete their turn. Since its release, players have discovered and appreciated the simplicity of play and the depth of possibilities provided in the "Mythos" collectable card game. This tome reveals additional secrets about the game, and provides hints, strategies, and deck-building guidance for intrepid Mythos investigators everywhere.
[CALL OF CTHULHU ROLEPLAYING] The Keeper's Companion is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of The Keeper's Compendium, somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!
Innsmouth was once a prosperous trading town located on the north coast of Massachusetts. Early in the 19th century her great sailing ships traveled the world in search of trade and treasure. A series of mishaps brought the town to the brink of financial ruin, but it was saved when Captain Obed Marsh discovered a secret source of gold among the islands of the South Pacific. Some whisper that old Obed Marsh made a pact with the devil. The truth is much more sinister. Escape from Innsmouth details Lovecraft's New England town of Innsmouth. A comprehensive atlas of the town is supplemented with complete statistics for numerous townspeople. Three adventures complete the book. One of the adventures, "The Crawford Inheritance," is brand new in this edition, while "The Raid on Innsmouth" has been expanded with a new section.
Most readers acknowledge Brian Lumley as the superstar of British horror writers. With the great popularity of his Necroscope series, he is one of the best known horror authors in the world. Devoted fans know that his roots are deep in the Cthulhu Mythos, with which most of his early work deals. This volume contains eleven new tales in that vein, as well as three reprints of excellent but little-known stories by Mr. Lumley.
Deities and Creatures books for the Call of Cthulhu 7th edition RPG.
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This anthology of dark, literary gifts, includes works by Donald R. Burleson, Mollie Burleson, Ramsey Campbell, Cody Goodfellow, T.E. Grau, Lois H. Gresh, Thomas Ligotti, and H.P. Lovecraft.