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Shadowrun: Under Pressure
  • Language: en
  • Pages: 125

Shadowrun: Under Pressure

SEARCH AND RECOVER… It should have been an easy job for Tycho and his team: Travel to the Sioux Nation, in the region that was once the state of Montana, and investigate what happened to the previous shadowrunning team that had gone up there to check out…something. But of course, things are never easy in the shadows, and soon Tycho and his fellow runners are up to their eyeballs in double-crosses and mysterious goings-on—including the seeming complete disappearance of the previous shadowrunning team. Their search leads them to the wilds near Yellowstone, where the answers they seek lie deep within the earth…and uncover a secret that, if revealed, could result in the complete destruction of the entire Sixth World…

Shadowrun: Drawing Destiny
  • Language: en
  • Pages: 405

Shadowrun: Drawing Destiny

THE TAROT HAS AWAKENED… The Tarot, a powerful divination artifact, has appeared in the Sixth World. It works its will on anyone who finds one of its mystical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more than just a formidable magic item, it has an agenda all its own, and will use those it comes in contact with to set its plans in motion… Drawing Destiny is the latest original Shadowrun anthology, featuring twenty-three original stories about this brand-new artifact introduced into the game universe. Featuring stories from Michael A. Stackpole, Jennifer Brozek, Chris A. Jackson, Lucy A. Snyder, Aaron Rosenberg, R.L. King, Russell Zimmerman, Josh Vogt, Jason M. Hardy, and 14 more authors, these stories reveal how the Awakened Tarot will impact the Sixth World for better, and sometimes, for much worse…

Shadowrun Legends: The Lucifer Deck
  • Language: en
  • Pages: 372

Shadowrun Legends: The Lucifer Deck

A CONJURED KILLER IS LOOSE… Life on the streets of 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide. Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's predicament might be the ticket. Because Pita's pursuer—MCT, the megacorp computer firm—has hired the heavy hand of the Yakuza crime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT’s mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning—and unless Pita can thwart it with her newly acquired magical powers, Seattle’s—and the entire Sixth World’s—throat will be wide open for the cutting...

Shadowrun: Shaken
  • Language: en
  • Pages: 380

Shadowrun: Shaken

DOWN THESE DARK STREETS… Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greet, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between shadows and the desperate light, semi-legit like only a Puyallup brat and former cop can be, he insists Puyallup has a heart and a soul, that it’s a place of life, magic, and starving hope. A former combat mage, now as burnt out as his neighborhood, he does what he can to police the worst excesses of the crime-riddled city he loves. In the darkness of the Seattle Sprawl, what’s one more murder? To Kincaid, it’s everything. He’s got a dead mentor, a hermetic group in need, and a mysterious file that might have been worth killing for. To unlock the data and get a little justice, he’ll face the worst the Sprawl has to offer, wading through blood, darkness, and a murderous web of lies. It’s a good thing he’s got friends—in high and low places…

Shadowrun Legends: Shadowplay
  • Language: en
  • Pages: 460

Shadowrun Legends: Shadowplay

AN UNLIKELY PAIR… Sly is a shadowrunning veteran. She's survived more missions than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his ears. He’s come to the urban jungle of Seattle to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. And if it’s not stopped, this conflict could turn to all-out warfare, spilling out of the shadows and into the streets…

Shadowrun: The Mosaic Run
  • Language: en
  • Pages: 345

Shadowrun: The Mosaic Run

WHEN HOME BECOMES A PRISON... Fixer BlotterBabe has been around longer than most people realize. Long enough to have built herself a secure home in a protected park reserve. She greased all the right wheels, paid off all the right people, forged all the correct documents, hid all the tracks of her passing, created the perfect security systems inside and out. She planned for every contingency—except one. The need to escape from her own home. After realizing her sanctuary has been discovered, BlotterBabe brought just the right people to the right place to help her flee from her gilded cage with everything she holds dear—but she is too late. Now she has to escape the underground complex she spent decades building. The enemies are inside the perimeter. They have control of the security systems. Spinrad Global will stop at nothing to keep her a prisoner in her gilded cage. BlotterBabe and her friends must risk everything for her freedom—including their lives.

Shadowrun: Nothing Personal
  • Language: en
  • Pages: 92

Shadowrun: Nothing Personal

WHAT HAPPENS WHEN THE JOB YOU"RE HIRING FOR... Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when he sells you out for the good of his corp. But he’ll stay professional, of course, right up until the moment he slides the knife smoothly into your back. He’s useful, that Mr. Johnson, but every time you meet him, every time you have to deal with his double-crosses, his condescending put-downs, his smug superiority, you wish that the day would come when the tables were turned, when he was forced out on the street with nothing but his wits and street skills—whatever those might be—to keep him alive. IS SAVING YOUR OWN LIFE? Well, good news. Sometimes wishes come true, even in the Sixth World. Mr. Johnson is about to meet the street, and you’ve got a ringside seat.

Shadowrun: The Kilimanjaro Run
  • Language: en
  • Pages: 104

Shadowrun: The Kilimanjaro Run

AN UNEXPECTED ADVENTURE… Charlotte lives with her expatriate family in Dar es Salaam, Tanzania. While visiting her best friend Neema, a hippopotamus shaman, a commotion next door interrupts their weekend plans. Neema’s older cousin has been arrested, leaving her younger cousin Elijah responsible for a “job.” Charlotte insists on helping Elijah complete what seems like a simple task: drop off a car in a parking lot. Simple, easy, and doesn’t piss off the wrong people, right? Reluctantly, Neema agrees, and they set off. On the road, they get a message from BlotterBabe, a known fixer, that they aren’t just delivering a car—they’re perpetrating a horrendous crime. Together, the trio must make a choice to do the job as they were told—and keep their cousin out of trouble with the worst of society—or do the right thing. In the end, there is no choice. Charlotte, Neema, and Elijah do the only thing they can do: make a run for it…and hope they’re not too late to save a strange visitor to their world…not to mention themselves.

Shadowrun: Dragonbones
  • Language: en
  • Pages: 404

Shadowrun: Dragonbones

A DEADLY QUEST FOR RICHES… A seemingly-harmless photo seen by the wrong person sets off a dangerous treasure hunt for a fortune contained in the opalized fossil skeleton of a dragon in the Australian Outback. On one side, the corporate operators of a ruthless mining company, who’s greedy owner wants the potential billions of nuyen such a find would bring on the black market. On the other side, a loose alliance of shadowrunners, Awakened magic-users, and local tribespeople for whom the site of the fossil, nicknamed the Old Timer, is sacred land, and who will defend it by any means necessary. But when the megacorp ups the stakes by releasing a debilitating nanovirus among the scattered communities around the site, the shadowrunners do what they do best—execute a daring run both in the Matrix and real-time at the mining corp’s headquarters in search of something—anything—to get the corp to stand down. But will they succeed before the corp operators find the Old Timer and steal it away?

Shadowrun: For a Few Nuyen More
  • Language: en
  • Pages: 374

Shadowrun: For a Few Nuyen More

DARK CLOUDS OF WAR… …are gathering among the various criminal factions of Seattle, and Ratatosk, 8-ball, Mute, and the rest of their shadowrunning team and allies are caught in the middle almost before they know what’s even going on. A powerful, highly modified assassin duo is killing bosses and setting the various factions against each other, and the team is called on by both Knight Errant and one of the Mafia groups to find a way to stop the bloodshed before the streets truly run red. But while locating these assassins is one thing, stopping them is something else entirely. The duo has been modified to within an inch of their lives, swimming in enough magic and cyberware to make them nearly indestructible. Ratatosk and his crew will have to use every bit of cunning and street smarts they know to take these seemingly unstoppable killers down…before the killers get to them.