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The creative process refers to the sequence of thoughts and actions that are involved in the production of new work that is both original and valuable in its context. This book examines this process across the domains of visual art, writing, engineering, design and music. It characterizes each domain’s creative process based on evidence stemming from creators’ accounts of their own activity and a wide-range of observational material and theories specific to each field. Results from empirical research are then presented across a set of closely linked chapters, using a common set of methodologies that seek to trace the creative process as it unfolds. This highly interdisciplinary edited collection offers valuable insight into the creative process for scholars and practitioners in the fields of psychology, education, and creative studies, as well as for any other readers interested in the creative process. Todd Lubart brings together a group of authors who are themselves actively involved in their respective creative fields and invites readers to adopt a broad perspective on the creative process in order to unravel some of its mysteries.
This edited volume provides a venue for scholars whose work challenges the typical, static conceptions, and methods of studying creativity. More specifically, the book will serve as an effort to introduce more dynamic definitions, conceptions, and approaches for studying creativity in the context of educational practice. By doing so, it feeds the strong contemporary need for more dynamic conceptions of creativity in educational settings. This is particularly important given the fast evolution of modern society and the widespread consensus that efforts to develop creative potential should be democratized -- extending well beyond the boundaries of the gifted subset and the walls of the classroom. This work recognizes that more dynamic perspectives on creativity are necessary for understanding its complexity, value, and meaning in educational contexts.
In this volume, the assumption that origins can be defined as a hermeneutic paradigm in the humanities and in the sciences is explored in relation to specific theoretical frameworks and research methodologies. By investigating how origins have been conceptualised in different domains of knowledge - biology, primatology, psychology, linguistics, history of science, critical theory, classical studies, philology, literary criticism, strategy and accounting - a double movement has been generated: towards the very core of each discipline and beyond disciplinary boundaries. Which are the most productive theories and methods each discipline has elaborated for investigating origins? Can they become trans-disciplinary? Which synergic enquiries can be devised in order to expand and share knowledge? Explaining how and why various disciplines have responded to such questions involves delving into their histories and cultural ideologies in order to verify whether the topic of origins can function as a powerful connector between scientific and humanistic territories.
This book focuses on creativity and showcases a specific approach to creativity. It uses a new 7 C’s basis for understanding creativity (creators, creating, cooperation, context, creations, consumption, and curricula). This new approach to creativity is an extension of the 4 ‘P’ approach (person, process, press, and product) which has dominated the literature since the 1960s. In each section, there are two chapters, which illustrate work on the topic and focus on some key issues.
The book is organized around 4 sections. The first deals with the creativity and its neural basis (responsible editor Emmanuelle Volle). The second section concerns the neurophysiology of aesthetics (responsible editor Zoï Kapoula). It covers a large spectrum of different experimental approaches going from architecture, to process of architectural creation and issues of architectural impact on the gesture of the observer. Neurophysiological aspects such as space navigation, gesture, body posture control are involved in the experiments described as well as questions about terminology and valid methodology. The next chapter contains studies on music, mathematics and brain (responsible editor Moreno Andreatta). The final section deals with evolutionary aesthetics (responsible editor Julien Renoult). Chapter "Composing Music from Neuronal Activity: The Spikiss Project" is available open access under a Creative Commons Attribution-NonCommercial 4.0 International License via link.springer.com.
Ethical Engineering: A Practical Guide with Case Studies provides detailed and practical guidance in making decisions about the many ethical issues practicing engineers may face in their professional lives. It outlines a decision-making procedure and helps engineers construct an ethics toolkit consisting of professional models, a comprehensive set of ethical considerations and factors that help in weighing those considerations, and analyses of particular issues, such as reverse engineering a patented process. Illustrating case studies, both brief and detailed, are provided. Features: • Introduces the nature of ethical decision-making as applied to engineering values and issues. • Helps r...
This book provides aspiring screenwriters with a practical and informed way to learn how to think and write like a “creative”. It stands apart from, yet complements, other screenwriting “how to” books by connecting the transdisciplinary academic fields of screenwriting, film studies and cognitive psychology and neuroscience. Using a stepped approach, it shows the writer how to understand that how we think, shapes what we write, so that we may write better.
Developing students’ creative problem-solving skills is paramount to today’s teachers, due to the exponentially growing demand for cognitive plasticity and critical thinking in the workforce. In today’s knowledge economy, workers must be able to participate in creative dialogue and complex problem-solving. This has prompted institutions of higher education to implement new pedagogical methods such as problem-based and case-based education. The Handbook of Research on Creative Problem-Solving Skill Development in Higher Education is an essential, comprehensive collection of the newest research in higher education, creativity, problem solving, and pedagogical design. It provides the framework for further research opportunities in these dynamic, necessary fields. Featuring work regarding problem-oriented curriculum and its applications and challenges, this book is essential for policy makers, teachers, researchers, administrators, students of education.
Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. This volume provides readers with tools to bridge the gap between research and practice in design thinking with varied real world examples. Several different approaches to design thinking are presented in this volume. Acquired frameworks are leveraged to understand d...
This Handbook brings together an international cast of experts to explore the social nature and context of creativity studies, focusing on methodology as a key component in advancing the social study of creativity. Two decades on from the pioneering work of Alfonso Montuori and Ronald E. Purser, the authors present a timely appraisal of past and present work in social creativity studies, and look ahead to future developments within this field. The authors collectively offer a rigorous examination of the methodological and empirical issues and techniques involved in studying social creativity. They examine the phenomenon as a form of communication and interaction within collaborative relation...