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This volume--a collection and synthesis of key research studies since the program's inception over three decades ago--serves as a marker of the significant role that Sesame Street plays in the education and socialization of young children. Editors Shalom M. Fisch and Rosemarie T. Truglio have included contributions from both academics and researchers directly associated with Sesame Street, creating a resource that describes the processes by which educational content and research are integrated into production, reviews major studies on the impact of Sesame Street on children, and examines the extension of Sesame Street into other cultures and media. In the course of this discussion, the volum...
Volume examines the work assessing the impact of educational television, thus presenting the positive effects that television can have on children's lives. For scholars in media studies & effects, education, media ed, child dev/dev psych. & related areas
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Original typescript (carbon copy) describing a trip from Syracuse, N.Y. to Winter Park, Fla. and back, with side trips to Orlando, Howie-in-the-Hills, Tampa, Daytona Beach, and other Florida towns. Arranged chronographically and broken down by tenths of a mile, the ms. lists every point visited with comments on agriculture, activities observed, wildlife, buildings, and much more.
Menachem Fisch is the Joseph and Ceil Mazer Professor of History and Philosophy of Science and Director of the Center for Religious and Interreligious Studies at Tel Aviv University. He is also Senior Fellow of the Kogod Center for the Renewal of Jewish Thought at the Shalom Hartman Institute in Jerusalem.
Over the past decade, the question of whether there is a mental logic has become subject to considerable debate. There have been attacks by critics who believe that all reasoning uses mental models and return attacks on mental-models theory. This controversy has invaded various journals and has created issues between mental logic and the biases-and-heuristics approach to reasoning, and the content-dependent theorists. However, despite its pertinence to current issues in cognition, few cognitive scientists really know what the mental-logic theory is, and misapprehensions are prevalent. This volume is a comprehensive presentation of the theory of mental logic and its implications for cognition...
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
With contributions from some of the finest scholars in the discipline, Media Effects serves not only as a comprehensive reference volume for media effects study but also as an exceptional textbook for advanced courses in media effects. Covering the breadth of the media effects arena, this third edition provides updated material as well as new chapters focusing on effects of mobile media and other technologies. As this area of study continues to evolve, Media Effects will serve as a benchmark of theory and research for current and future generations of scholars.
In the United States and in many other countries around the world, digital games have become an integral part of children’s lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition. This volume explores topics such as: The benefits of digital games for children and adolescents’ cognitive skills The nature of their learning from educational media The influence of developmental factors on their interactions with digital games The use of developmental research and established educational practice to create effective educational games that they will play. This is the 139th volume in this series. Its mission is to provide scientific and scholarly presentations on cutting edge issues and concepts in child and adolescent development. Each volume focuses on a specific new direction or research topic and is edited by experts on that topic.