You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
None
None
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
None
Ineffective discharge management can jeopardize the successful completion of hospital treatment; but a well managed transition from hospital care to care at home depends on the efficient exchange of information with out-patient healthcare providers and professionals. This is just one way in which ICT can support healthcare and provide tools which help health professions to identify and communicate relevant data. Such tools will be increasingly important in future healthcare systems, and indeed a Europe-wide ICT infrastructure for information and data exchange may do much to revolutionize the quality of healthcare. It is therefore essential that infrastructures build on well-established stand...