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Forced into the war to save their remaining territory, the indigenous peoples join the Huhui in their continuing struggle against the Shan.".
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Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, sy...
This is an excellent, up-to-date and easy-to-use text on data structures and algorithms that is intended for undergraduates in computer science and information science. The thirteen chapters, written by an international group of experienced teachers, cover the fundamental concepts of algorithms and most of the important data structures as well as the concept of interface design. The book contains many examples and diagrams. Whenever appropriate, program codes are included to facilitate learning.This book is supported by an international group of authors who are experts on data structures and algorithms, through its website at www.cs.pitt.edu/~jung/GrowingBook/, so that both teachers and students can benefit from their expertise.
This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30...
This textbook provides an in depth course on data structures in the context of object oriented development. Its main themes are abstraction, implementation, encapsulation, and measurement: that is, that the software process begins with abstraction of data types, which then lead to alternate representations and encapsulation, and finally to resource measurement. A clear object oriented approach, making use of Booch components, will provide readers with a useful library of data structure components and experience in software reuse. Students using this book are expected to have a reasonable understanding of the basic logical structures such as stacks and queues. Throughout, Ada 95 is used and the author takes full advantage of Ada's encapsulation features and the ability to present specifications without implementational details. Ada code is supported by two suites available over the World Wide Web.
Visualinformationsystemsareinformationsystemsforvisualcomputing.Visual computing is computing on visual objects. Some visual objects such as images are inherently visual in the sense that their primary representation is the visual representation.Somevisualobjectssuchasdatastructuresarederivativelyvisual in the sense that their primary representation is not the visual representation, but can be transformed into a visual representation. Images and data structures are the two extremes. Other visual objects such as maps may fall somewhere in between the two. Visual computing often involves the transformation from one type of visual objects into another type of visual objects, or into the same ty...
The World Wide Web and the Internet are signs things will be very different in the future. And what is so striking about this computer-age future is that it comes incredibly fast and is incredibly overwhelming. Anyone who has surfed the Web has exclaimed at one point or another that there is so much information available, so much to search and so much to keep up with. Where Lycos and Alta Vista are already accepted tools for textual information, image databases and multimedia search engines are the natural answers in the quest for pictorial information. This book provides a state-of-the-art description of that field. It contains the proceedings of a valuable workshop in Amsterdam, where people gathered to discuss the progress in the field. The topics cover computational methods of searching for pictures, the powerful pictorial clues in the recognition of objects, storage and indexing of objects in a database, and, ways to access the requested pictorial information.
Solidly founded on 25 years of research and teaching, the author integrates the salient features of the subdisciplines of computer science into a comprehensive conceptual framework for the design of human-computer interfaces. He combines definitions, models, taxonomies, structures, and techniques with extensive references and citations to provide professors and students of all levels with a text and practical reference.