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This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.
"Back in the '60s my byline appeared alongside the byline of Shirrel Rhoades in Sunday Magazine section of the Florida Times-Union. Little did I know I was working with one of the first gonzo journalists." - Hollis George, editorial director, New Atlantian Library Dr. Hunter S. Thompson is considered to be the first gonzo journalist. But, fact is, there were writers doing first-person stories long before his writing got tagged as "gonzo" in 1970. Shirrel Rhoades, for instance. Gonzo journalism is a style of writing in which the writer is part of the story. According to the definition, the personality of the writer is as important as the event being chronicled. That certainly describes Hunter Thompson's writing. But back in the mid-'60s when Rhoades was doing this kind of writing for the Florida Times-Union, his editor called it "participatory journalism." Here is a collection of some of the features stories that earned him that little-known place in literary history.
This book is an updated history of the American comic book by an industry insider. You'll follow the development of comics from the first appearance of the comic book format in the Platinum Age of the 1930s to the creation of the superhero genre in the Golden Age, to the current period, where comics flourish as graphic novels and blockbuster movies. Along the way you will meet the hustlers, hucksters, hacks, and visionaries who made the American comic book what it is today. It's an exciting journey, filled with mutants, changelings, atomized scientists, gamma-ray accidents, and supernaturally empowered heroes and villains who challenge the imagination and spark the secret identities lurking within us.
Here is a concise overview of everything you want to know about the magazine production process, from the conception of article ideas through printing and distribution. Looking at magazine publishing from the «micro» view - individual magazines - to the «macro» view - industry trends, history, and issues - this book contains chapters on how to launch a new magazine and write a business plan. Magazines: A Complete Guide to the Industry is ideal for students in magazine editing, management, and publishing courses; entrepreneurs who want to launch a new magazine; or magazine staff members who are new to the industry.
This former publisher of Marvel Comics has searched back through his personal collection of out-of-print pulp magazines to create this anthology of classic weird tales. Sources for these gems include such beloved old pulps as Fanciful Tales, Fantastic Universe, and Weird Tales. (And as an Extra Bonus you'll receive a scary short story by that master of supernatural fiction, August Derleth.)
"If Disneyland is the 'Happiest Place on Earth' Key West must be the sexiest. It has Fantasy Fest!" —Frank Holtzer, Bawdy Tales "Fantasy Fest is indeed a visual spectacle -- with colorful floats and dazzling costumes and acres of skin, many revelers wearing little more than bodypaint ..." —Hayes Brandwell, The Polemic Post Key West's annual Fantasy Fest is ten days of revelry, ranging from wild costumed parties to funky bikini contests to eye-popping bodypainting exhibitions. Libations flow ... inhibitions disappear ... nudity abounds. This colorful collection of photographs shows all. And the accompanying text gives you the inside scoop on Fantasy Fest, from history to parties to parades. Own the ebook for less than the cost of a Playboy Magazine; or enjoy the 8.5' x 8.5' coffee-table paperback for the price of a couple of pi–a coladas.
"Like discovering new planets..." — Bryon Rupert McCafferty, pop culture guru of Online Critics Corner Forget about being lost in space. Many of the sci-fi short stories in this never-before-published anthology have been lost in file cabinets, desk drawers, and attics. Here are 16 new and/or all-but-unknown futuristic tales by such masterful science fiction writers as Ray Bradbury and John W. Campbell, Jr. Even a once-anonymous scientification story by Edgar Allan Poe. Mindbending entertainment! "Lost" Stories by: William R. Burkett, Jr. C.J. Daniels, H. L. Osterman, Ray Bradbury and Henry Hesse, James Blish, Bruce Silto, H. Beam Piper, Mabel Seeley, Fritz Leiber, Henry Kuttner, John W. Campbell, Edgar Allan Poe, Philip K. Dick, Shirrel Rhoades, Hugo Gernsback, William Campbell Gault
“Bloody enjoyable …” —Hollis George, Noted Anthologist Murder in Key West 10 marks the 10th Anniversary Edition of this popular anthology of mystery stories – what we like to call murder and mayhem in Paradise. Back again are some of your favorite writers, sharing new mysteries that capture the colorful excitement of the Southernmost City in the Continental United States. Robert Coburn Bill Craig Shirrel Rhoades David Beckwith Randy Becker H.L. Osterman Steve McMillan Renee Kumor Barthélemy Banks Jonathan Woods Bonus: John Hemingway
"I just finished this book, and I truly enjoyed it! I am a 42 year old woman, but reading all about Kate's life and dreams, took me right back to my adolescence. The imagery Leah uses in this book is amazing!" - Kerri Moran "Very absorbing diary of a seventh grade girl who is struggling with typical adolescent challenges — parents, friends, school, identity — and who emerges at the end of the transformative year as a young woman with self-confidence, optimism, and strengthened relationships. Readers will enjoy this coming-of-age journey and admire Kate's introspection and wisdom, as she works through her problems while developing her talents as a writer." - Dr. Ellie What if you did some...
Back in the Good Old Days, we were never bored. First, it was not allowed; second, we chose not to be. If we said that we were bored, our Mom gave us work to do.