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For He Can Creep
  • Language: en
  • Pages: 32

For He Can Creep

  • Type: Book
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  • Published: 2019-07-10
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  • Publisher: Tor Books

"For He Can Creep" by Siobhan Carroll is a dark fantasy about Jeoffry, a cat who fights demons, a poet, who is Jeoffry’s human confined to an insane asylum, and Satan, who schemes to end the world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

An Empire of Air and Water
  • Language: en
  • Pages: 299

An Empire of Air and Water

Planetary spaces such as the poles, the oceans, the atmosphere, and subterranean regions captured the British imperial imagination. Intangible, inhospitable, or inaccessible, these blank spaces—what Siobhan Carroll calls "atopias"—existed beyond the boundaries of known and inhabited places. The eighteenth century conceived of these geographic outliers as the natural limits of imperial expansion, but scientific and naval advances in the nineteenth century created new possibilities to know and control them. This development preoccupied British authors, who were accustomed to seeing atopic regions as otherworldly marvels in fantastical tales. Spaces that an empire could not colonize were sp...

Postcolonial Literatures of Climate Change
  • Language: en
  • Pages: 428

Postcolonial Literatures of Climate Change

  • Type: Book
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  • Published: 2022-07-04
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  • Publisher: BRILL

Postcolonial Literatures of Climate Change investigates the evolving nature of postcolonial literatures and criticism in response to the global, regional, and local environmental transformations brought about by anthropogenic climate change.

Echoes
  • Language: en
  • Pages: 816

Echoes

The essential collection of beloved ghost stories, compiled by the editor who helped define the genre—including stories from award-winning, bestselling authors such as Joyce Carol Oates, Alice Hoffman, Seanan McGuire, and Paul Tremblay. Everyone loves a good ghost story, especially Ellen Datlow—the most lauded editor in short works of supernatural suspense and dark fantasy. The Saga Anthology of Ghost Stories is her definitive collection of ghost stories. These twenty-nine stories, including all new works from New York Times bestselling authors Joyce Carol Oates, Alice Hoffman, Seanan McGuire, and Paul Tremblay, span from the traditional to the eclectic, from the mainstream to the litera...

Children of Lovecraft
  • Language: en
  • Pages: 336

Children of Lovecraft

Fourteen original stories inspired by the influential horror writer, including tales by Laird Barron, Caitlín R. Kiernan, Gemma Files, and Brian Evenson. Compiled by Hugo and Bram Stoker Award–winning editor Ellen Datlow, these original stories of the supernatural employ H. P. Lovecraft’s trademark terror of the cosmic unknown. A fresh generation of writers have been set free to play in his playground, exploring new themes and new horrors. In “Oblivion Mode” by Laird Barron, a revenge-fueled woman and her ragtag band confront a vampiric baron. Rumored to have belonged to a Donner Party survivor, a jade figurine winds its way through many different hands and centuries, spreading evil...

The Year's Best Science Fiction Vol. 1
  • Language: en
  • Pages: 608

The Year's Best Science Fiction Vol. 1

The definitive guide and a must-have collection of the best short science fiction and speculative fiction of 2019, showcasing brilliant talent and examining the cultural moment we live in, compiled by award-winning editor Jonathan Strahan. With short works from some of the most lauded science fiction authors, as well as rising stars, this collection displays the top talent and the cutting-edge cultural moments that affect our lives, dreams, and stories. The list of authors is truly star-studded, including New York Times bestseller Ted Chiang (author of the short story that inspired the movie Arrival), N. K. Jemisin, Charlie Jane Anders, and many more incredible talents. An assemblage of future classics, this anthology is a must-read for anyone who enjoys the vast and exciting world of science fiction.

Victorian Transformations
  • Language: en
  • Pages: 224

Victorian Transformations

Proposing the concept of transformation as a key to understanding the Victorian period, this collection explores the protean ways in which the nineteenth century conceived of, responded to, and created change. The volume focuses on literature, particularly issues related to genre, nationalism, and desire. For example, the essays suggest that changes in the novel's form correspond with shifting notions of human nature in Victor Hugo's Notre-Dame de Paris; technical forms such as the villanelle and chant royal are crucial bridges between Victorian and Modernist poetics; Victorian theater moves from privileging the text to valuing the spectacles that characterized much of Victorian staging; Car...

Wandering Games
  • Language: en
  • Pages: 215

Wandering Games

  • Type: Book
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  • Published: 2022-10-11
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  • Publisher: MIT Press

An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and int...

Playing Games in Nineteenth-Century Britain and America
  • Language: en
  • Pages: 322

Playing Games in Nineteenth-Century Britain and America

A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

Celebrity Culture and the Myth of Oceania in Britain
  • Language: en
  • Pages: 218

Celebrity Culture and the Myth of Oceania in Britain

An intriguing case study on how popular images of Oceania, mediated through a developing culture of celebrity, contributed to the formation of British identity both domestically and as a nascent imperial power in the eighteenth century.