Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Ultimate PlayStation Games Collection
  • Language: en
  • Pages: 128

The Ultimate PlayStation Games Collection

  • Type: Book
  • -
  • Published: 2021-11
  • -
  • Publisher: Unknown

Sony's PlayStation revolutionized the video game industry. It wasn't the first home console, but it brought gaming to the masses in a way few other systems at the time managed to do. Now, more than 25 years after its initial release there are over 10,000 games spanning Sony's home and handheld consoles, and PlayStation leads the way in console exclusives. With so many experiences and genres to choose from, it can be daunting. But fear not! We've compiled 100 unmissable titles that no PlayStation fan's library should be without. Some titles will challenge you and test your wits, others provide simple escapism. Some will make you laugh, others may make you cry - but each experience will be unforgettable. Inside you'll also find behind-the-scenes features from the archives of Retro Gamer, EDGE and GamesRadar, giving you insider info on the creation of some of PlayStation's finest games, most enduring franchises and iconic characters. So, checklists at the ready, dive in to our top 100. Then fire up your consoles and get playing!

The Games Machines
  • Language: en
  • Pages: 919

The Games Machines

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: PediaPress

None

The Video Games Guide
  • Language: en
  • Pages: 385

The Video Games Guide

  • Type: Book
  • -
  • Published: 2013-01-17
  • -
  • Publisher: McFarland

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Game That Never Ends
  • Language: en
  • Pages: 351

The Game That Never Ends

  • Type: Book
  • -
  • Published: 2024-08-27
  • -
  • Publisher: MIT Press

A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the ...

Video Game Audio
  • Language: en
  • Pages: 256

Video Game Audio

  • Type: Book
  • -
  • Published: 2022-08-17
  • -
  • Publisher: McFarland

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

The Post-9/11 Video Game
  • Language: en
  • Pages: 201

The Post-9/11 Video Game

  • Type: Book
  • -
  • Published: 2017-03-22
  • -
  • Publisher: McFarland

This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.

Sony: Makers of the PlayStation
  • Language: en
  • Pages: 115

Sony: Makers of the PlayStation

  • Type: Book
  • -
  • Published: 2023-08-01
  • -
  • Publisher: ABDO

This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Revolutionaries at Sony
  • Language: en
  • Pages: 264

Revolutionaries at Sony

This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.

Game Sound
  • Language: en
  • Pages: 213

Game Sound

  • Type: Book
  • -
  • Published: 2008-08-08
  • -
  • Publisher: MIT Press

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other ind...

The Minds Behind PlayStation Games
  • Language: en
  • Pages: 292

The Minds Behind PlayStation Games

  • Type: Book
  • -
  • Published: 2022-09-29
  • -
  • Publisher: McFarland

Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.