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Interactive Multimedia Learning
  • Language: en
  • Pages: 234

Interactive Multimedia Learning

  • Type: Book
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  • Published: 2014-09-05
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  • Publisher: Springer

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of lea...

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
  • Language: en
  • Pages: 382

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

  • Type: Book
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  • Published: 2013-03-31
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  • Publisher: IGI Global

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Serious Games
  • Language: en
  • Pages: 490

Serious Games

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Virtual, Augmented Reality and Serious Games for Healthcare 1
  • Language: en
  • Pages: 570

Virtual, Augmented Reality and Serious Games for Healthcare 1

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to ...

ECGBL 2021 15th European Conference on Game-Based Learning
  • Language: en
  • Pages: 980
ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance
  • Language: en
  • Pages: 826
ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning
  • Language: en
  • Pages: 678
ECGBL 2019 13th European Conference on Game-Based Learning
  • Language: en
  • Pages: 1077
ECGBL 2022 16th European Conference on Game-Based Learning
  • Language: en
  • Pages: 842