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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
A wide-ranging and challenging exploration of design and how it engages with the self The field of design has radically expanded. As a practice, design is no longer limited to the world of material objects but rather extends from carefully crafted individual styles and online identities to the surrounding galaxies of personal devices, new materials, interfaces, networks, systems, infrastructures, data, chemicals, organisms, and genetic codes. Superhumanity seeks to explore and challenge our understanding of “design” by engaging with and departing from the concept of the “self.” This volume brings together more than fifty essays by leading scientists, artists, architects, designers, p...
We live in challenging times. There is overwhelming evidence that massive change is required in order to survive impending environmental collapse. Yet this fifth volume in the Archifutures series takes the position that the “apocalypse” is not an imminent event, but an insidious process that is already happening. Communities everywhere are facing it on a day-to-day basis. Many are already resisting and adapting. Despite the implied drama of the word “apocalypse”, the reality is actually far more mundane: surviving it is not about building bunkers, it is about building resilience – everywhere and in all kinds of ways.
"First we shape things, then they shape us," was Churchill's view. What kind of architecture can be said to shape? Who does it shape? And by what means does it shape? The author's answers to these questions are a surprise in this diverting manifesto.
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This new Handbook gathers together state-of-the-art theoretical reflection and empirical research by a group of leading international scholars relating to recent transformations in the field of security studies.
Research informs the development of a project which, rather than defusing these characteristics, attempts to integrate them within the scene of a political struggle. The proposed project dramatizes, through its architecture, a Palestinian disobedience to the colonial legislation imposed on its legal territory. In fact, the State of Israel masters the elaboration of territorial and architectural colonial apparatuses that act directly on Palestinian daily lives. In this regard, it is crucial to observe that 63% of the West Bank is under total control of the Israeli Defense Forces in regards to security, movement, planning and construction. Weaponized Architecture is thus manifested as a Palestinian shelter, with an associated agricultural platform, which expresses its illegality through its architectural vocabulary.
In the backdrop of the New European Bauhaus, our time presents the European designer with three pivotal keywords: beautiful, sustainable, and together. The central question that this issue of "Ardeth" seeks to address is how to employ these three keywords in the best possible way. In essence, it grapples with the question of how to use but not abuse the checkpoints they provide us with to truly grasp the intricacies of their intended applications. The aim is to prevent hastening the transition from words to designs and, ultimately, from designs to the artefacts that make up the space of our day-to-day human existence.
While the disciplinary architecture of hospitals has long prevailed in psychiatry, many care teams now work in smaller structures, within communities. Ariane d'Hoop explores one of these places: Drawing on fieldwork in a psychiatric day center for teenagers, she traces how spatial arrangements matter in the care practice. From a corner in which one can withdraw, to a kitchen inviting to hang around, or displayed artworks that pique one's curiosity, caregivers use the material environment to stir up the slightest affinity from teenagers. This study thus expands our idea of what attachment is, and makes us more able to recognize the subtle dynamics between care, things, and spaces. With a preface by Jeannette Pols.
Chronicling the last radical architectural group of the twentieth century – NATØ (Narrative Architecture Today) – who emerged from the Architectural Association at the start of the 1980s, this book explores the group’s work which echoed a wider artistic and literary culture that drew on the specific political, social and physical condition of 1980s London. It traces NATؒs identification with a particular stream of post-punk, postmodern expression: a celebration of the abject, an aesthetic of entropy, and a do-it-yourself provisionality. NATØ has most often been documented in reference to Nigel Coates (the instigator of NATØ), which has led to a one-sided, one-dimensional record of NATؒs place in architectural history. This book sets out a more detailed, contextual history of NATØ, told through photographs, drawings, and ephemera, restoring a truer polyvocal narrative of the group’s ethos and development.