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Advances in Virtual Reality and Anxiety Disorders
  • Language: en
  • Pages: 287

Advances in Virtual Reality and Anxiety Disorders

  • Type: Book
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  • Published: 2014-10-27
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  • Publisher: Springer

The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment. These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, p...

I See Me, You See Me
  • Language: en
  • Pages: 262

I See Me, You See Me

As one of the many by-products of Moore’s Law, personal computers have, in recent decades, become powerful enough to record real-time eye movements with video-based eye trackers. The decrease in the prices of eye tracking systems (ETSs) has been accelerating since the 1990s, and their use in a variety of scientific domains expanding. ETSs and related applications have shown a lot of promise in recent years, and their widespread and ever-increasing use in mainstream/personal equipment for daily life has transformed them from a novelty into a relatively common tool. This book showcases the state of the art in current eye tracking research by bringing together work from a wide range of applic...

Computers and Games for Mental Health and Well-Being
  • Language: en
  • Pages: 311

Computers and Games for Mental Health and Well-Being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training ...

Virtual Reality for Psychological and Neurocognitive Interventions
  • Language: en
  • Pages: 420

Virtual Reality for Psychological and Neurocognitive Interventions

This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverag...

Handbook of Exposure Therapies
  • Language: en
  • Pages: 464

Handbook of Exposure Therapies

  • Type: Book
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  • Published: 2011-10-11
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  • Publisher: Elsevier

Exposure Therapy refers to any clinical intervention in which a client directly confronts a source of fear. Since high levels of anxiety can not be maintained indefinitely, repeated exposure leads to decreased anxiety. This type of treatment is effective with phobias, post traumatic stress disorder, obsessive compulsive disorders, panic, generalized anxiety, and several other disorders. It's also been found to be effective in helping to treat substance abuse. Although exposure-based treatments have been extensively researched and reported in the literature, there is no single comprehensive treatment of exposure therapies. Writings tend to be limited to larger pieces on treating specific diso...

Practitioner's Guide to Empirically Based Measures of Anxiety
  • Language: en
  • Pages: 517

Practitioner's Guide to Empirically Based Measures of Anxiety

This volume provides a single resource that contains information on almost all of the measures that have demonstrated usefulness in measuring the presence and severity of anxiety and related disorders. It includes reviews of more than 200 instruments for measuring anxiety-related constructs in adults. These measures are summarized in `quick view grids' which clinicians will find invaluable. Seventy-five of the most popular instruments are reprinted and a glossary of frequently used terms is provided.

Virtual and Augmented Reality methods in Neuroscience and Neuropathology
  • Language: en
  • Pages: 180

Virtual and Augmented Reality methods in Neuroscience and Neuropathology

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Advanced Computational Intelligence Paradigms in Healthcare 6
  • Language: en
  • Pages: 298

Advanced Computational Intelligence Paradigms in Healthcare 6

This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: · The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation · VR and cognitive behavior therapy · Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders · VR military training for managing combat stress and preventing post traumatic stress · VR, mixed reality systems, and games for stroke rehabilitation · VR systems for improving vision in children with amblyopia · Therapeutic play in virtual environments · Healing potential of online virtual worlds such as Second Life · Neuropsychological assessment using virtual environments · Detailed accounts on how VR systems are designed, implemented, and best evaluated · Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy