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Performing Mixed Reality
  • Language: en
  • Pages: 311

Performing Mixed Reality

  • Categories: Art
  • Type: Book
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  • Published: 2022-11-01
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  • Publisher: MIT Press

A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document ...

New Directions in Music and Human-Computer Interaction
  • Language: en
  • Pages: 306

New Directions in Music and Human-Computer Interaction

  • Type: Book
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  • Published: 2019-02-06
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  • Publisher: Springer

Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.

Focus on Success B1/B2. Ausgabe Baden-Württemberg - Schülerbuch
  • Language: de
  • Pages: 304

Focus on Success B1/B2. Ausgabe Baden-Württemberg - Schülerbuch

  • Type: Book
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  • Published: 2022-02-28
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  • Publisher: Unknown

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Documentation as Art
  • Language: en
  • Pages: 217

Documentation as Art

  • Categories: Art

Documentation as Art presents documentation as an expanded practice that is radically changing the ways in which to look at, participate in, and generate art. Bringing together expertise from different disciplines, the book provides an in-depth investigation of the development of documentation as a set of production, circulation, and preservation strategies. Illustrating how these are often led by artists, audiences, and museums, the contributions offer new insights into digital art and its history, curation, and preservation, through documentation. Considering documentation as the main method of preserving these art forms, the book analyses how it can address the inherent challenges of capt...

Performance, Subjectivity, and Experimentation
  • Language: en
  • Pages: 243

Performance, Subjectivity, and Experimentation

  • Categories: Art

Music reflects subjectivity and identity: that idea is now deeply ingrained in both musicology and popular media commentary. The study of music across cultures and practices often addresses the enactment of subjectivity “in” music – how music expresses or represents “an” individual or “a” group. However, a sense of selfhood is also formed and continually reformed through musical practices, not least performance. How does this take place? How might the work of practitioners reveal aspects of this process? In what sense is subjectivity performed in and through musical practices? This book explores these questions in relation to a range of artistic research involving contemporary musical practices, drawing on perspectives from performance studies, phenomenology, embodied cognition, and theories of gendered and cultural identity.

Proceedings of the Third European Conference on Computer-Supported Cooperative Work 13–17 September 1993, Milan, Italy ECSCW ’93
  • Language: en
  • Pages: 369

Proceedings of the Third European Conference on Computer-Supported Cooperative Work 13–17 September 1993, Milan, Italy ECSCW ’93

Computer-Supported Cooperative Work (CSCW) is an interdisicplinary research area devoted to exploring the issues of designing computer-based systems that enhance the abilities of cooperating workers to coordinate and integrate their activities in an efficient, effective, and flexible manner. This rigorously selected volume represents both practical and theoretical approaches from many of the leading researchers in the field. As an interdisciplinary area of research, CSCW is characterized by bringing together widely disparate research traditions and perspectives into an arena of collaboration and contention. The selected papers reflect the diverse approaches and cultures of this multi-disciplinary field. This collection will be of interest to a wide audience - because of the huge practical import of the issues and because of the interdisciplinary nature of the problems and the solutions proposed. In particular, the volume will be of interest to researchers and professionals in computing, sociology, cognitive science, and human factors.

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
  • Language: en
  • Pages: 76

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

  • Type: Book
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  • Published: 2015-05-08
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  • Publisher: Springer

This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pe...

Research in the Wild
  • Language: en
  • Pages: 97

Research in the Wild

The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living. A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Rese...

Knowledge, Information and Creativity Support Systems
  • Language: en
  • Pages: 588

Knowledge, Information and Creativity Support Systems

  • Type: Book
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  • Published: 2016-02-02
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  • Publisher: Springer

This volume consists of a number of selected papers that were presented at the 9th International Conference on Knowledge, Information and Creativity Support Systems (KICSS 2014) in Limassol, Cyprus, after they were substantially revised and extended. The 26 regular papers and 19 short papers included in this proceedings cover all aspects of knowledge management, knowledge engineering, intelligent information systems, and creativity in an information technology context, including computational creativity and its cognitive and collaborative aspects.

Brain Art
  • Language: en
  • Pages: 473

Brain Art

  • Type: Book
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  • Published: 2019-05-25
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  • Publisher: Springer

This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain ac...