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Game After
  • Language: en
  • Pages: 371

Game After

  • Type: Book
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  • Published: 2014-01-24
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  • Publisher: MIT Press

A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video game...

Troublemakers
  • Language: en
  • Pages: 512

Troublemakers

A narrative history of the Silicon Valley generation that launched five major high-tech industries in seven years details the specific contributions of seven technical pioneers and how they established the foundation for today's tech-driven world.

Racing the Beam
  • Language: en
  • Pages: 193

Racing the Beam

  • Type: Book
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  • Published: 2020-02-25
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  • Publisher: MIT Press

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital...

Unit Operations
  • Language: en
  • Pages: 261

Unit Operations

  • Type: Book
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  • Published: 2008-01-25
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  • Publisher: MIT Press

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cul...

The Army Communicator
  • Language: en
  • Pages: 268

The Army Communicator

  • Type: Book
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  • Published: 1989
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  • Publisher: Unknown

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The Diana Adventure
  • Language: en
  • Pages: 306

The Diana Adventure

  • Type: Book
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  • Published: 1995-03-01
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  • Publisher: Dorian Ball

This is a story of hopes and dreams and chasing treasure. It is a story of a desire to find and salvage a shipwreck and recover a cargo of importance. Starting without any money, without any special qualifications and without any special equipment. Just the dream. From the time DIANA first became known until the time she and her cargo were recovered from the deep, ten years elapsed. But it was worth every agony, every night’s lost sleep and every frustration because of all the ways in which money can be earned, historic shipwreck salvage is probably the most exciting, pleasurable and satisfying. A glimpse into the a family, and a thoroughly researched history of the British HEIC and East India Trade.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games
  • Language: en
  • Pages: 435

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Len...

Government reform of higher education
  • Language: en
  • Pages: 384

Government reform of higher education

This report concludes that the Government's communications strategy on tuition fees could have been more effectively realised. It urges the government to "reconsider funding widening participation in higher education through a programme similar to the 'pupil premium'." The committee also concluded that "focusing financial support on providing money for living costs to students while they are studying would be a more effective means of support than fee-waivers and would be more consistent with the message that students should not be dissuaded from applying to university because of the cost." and recommends that the National Scholarship Programme be refocused accordingly. Furthermore reforms a...

Defining and Assessing Quality in Early Childhood Education
  • Language: en
  • Pages: 300

Defining and Assessing Quality in Early Childhood Education

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