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Monsters, Aliens, and Holes in the Ground
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground

  • Type: Book
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  • Published: 2023-10-10
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  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

  • Type: Book
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  • Published: 2023-10-10
  • -
  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...

Working the Sea
  • Language: en
  • Pages: 292

Working the Sea

"A first-person account of life in the fishing communities of coastal Maine"--Provided by the publisher.

The Elusive Shift
  • Language: en
  • Pages: 332

The Elusive Shift

  • Type: Book
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  • Published: 2020-12-22
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  • Publisher: MIT Press

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examine...

The Postmodern Joy of Role-Playing Games
  • Language: en
  • Pages: 432

The Postmodern Joy of Role-Playing Games

  • Type: Book
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  • Published: 2018-02-16
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  • Publisher: McFarland

Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

The Routledge Handbook of Role-Playing Game Studies
  • Language: en
  • Pages: 588

The Routledge Handbook of Role-Playing Game Studies

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...

Man of Rock
  • Language: en
  • Pages: 313

Man of Rock

  • Categories: Art

Joe Kubert's extraordinary career spans the history of the comic book in America: he began drawing comics in 1938, just as Superman made his debut in Action Comics #1, and continues to be one of the most vital cartoonists working today, writing and drawing both mainstream comic book characters as well as, more recently, graphic novels of his own conception. Kubert made his name working for DC Comics on acclaimed series starring Sgt. Rock of Easy Co., Hawkman, Tarzan, and has worked on many of DC's most commercially successful properties (Superman, Batman, Flash, et al.). Kubert has created comics for virtually every major publisher over an incredible 70 years in the business, including Marvel and EC. He started the Joe Kubert School of Cartoon and Graphic Art in the 1980s. In the 1990s, he wrote and drew his own graphic novels, including Fax from Sarajevo, which won the Will Eisner Comics Industry Award for Best Graphic Novel. He was subsequently inducted into both the Harvey Awards' Jack Kirby Hall of Fame and the Will Eisner Comic Book Hall of Fame.

Iron Man Epic Collection
  • Language: en
  • Pages: 448

Iron Man Epic Collection

Collects Iron Man (1968) #47-67. Tony Stark's life takes a turn for the extraordinary when his ESP-empowered fiancée, Marianne Rodgers, is tormented by visions of Iron Man's death! As if that wasn't drama enough, the Stark Industries' Board of Directors vies to force Tony from his own company as protesters riot at the gates! Then Iron Man goes cosmic with the first appearances of Thanos, Drax the Destroyer and Moondragon! And a gauntlet of classic villains - from the Mandarin to Whiplash - push our hero to his limits! It all stands against the backdrop of an increasingly tense love triangle between Tony Stark, Pepper Potts and Happy Hogan. An Avenger vs. Avenger battle and Roy Thomas and Barry Windsor-Smith's stunning retelling of Iron Man's origin top off this epic era!

Buzzcocks
  • Language: en
  • Pages: 384

Buzzcocks

By distinctively combining sardonic wit, romanticism, and timeless tunes, the Buzzcocks produced such classics as "Orgasm Addict," "What Do I Get?" and "Ever Fallen in Love?" Their split in 1981 only heightened their reputation as one of the brashest and most melodic bands ever, and the widespread acclaim that has greeted their reformation and subsequent new material has solidified their reputation as perhaps the most relevant punk band of today. This book draws on years of research and numerous interviews with the band and associates, and contains meticulous detail of every gig, record release, rehearsal, recording session, bootleg and line-up, including an entire history of the band members' many and varied solo projects. In addition, a complete discography of Buzzcocks material, as well as photographs of every line up (including many previously unseen shots) complete the ultimate collectable for any fan.

PC Mag
  • Language: en
  • Pages: 438

PC Mag

  • Type: Magazine
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  • Published: 1994-12-20
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  • Publisher: Unknown

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.