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CONSCIOUSNESS: The BOOK
  • Language: en
  • Pages: 337

CONSCIOUSNESS: The BOOK

  • Type: Book
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  • Published: 2011-11-27
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  • Publisher: Lulu.com

An introspective description of the author's mind.

On My Mind: A New Vision of Consciousness
  • Language: en
  • Pages: 230

On My Mind: A New Vision of Consciousness

  • Type: Book
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  • Published: 2013-03-15
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  • Publisher: Lulu.com

163 reflections on a new vision of consciousness, On My Mind by Steve Perrin is based on 30 years of personal introspection. Perrin develops a model of his conscious and unconscious mind emphasizing the role of the self in moderating between perception and action. The mind, he says, answers three questions: 1) What's happening?, 2) What does it mean to me?, and 3) What should I do? He develops the idea that consciousness consists of looping engagements between perception, action, and the world on the far side of our senses, forming a continuous loop moderated by consciousness. Disparities between expectations and resulting perceptions are what arouses consciousness to intercede between perception and action. If we are not aroused, we settle for unconscious bouts of mimicry, ritual, routines, habits, and fixed beliefs to govern our behavior. On My Mind ends with a chapter putting forth suggestions toward a theory of mind.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

  • Type: Book
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  • Published: 2023-10-10
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  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...

Monsters, Aliens, and Holes in the Ground
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground

  • Type: Book
  • -
  • Published: 2023-10-10
  • -
  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Manchester United vs Liverpool 1977 F.A. Cup Final
  • Language: en

Manchester United vs Liverpool 1977 F.A. Cup Final

Welcome to this series of Short Talking Books. This volume focuses on Manchester United vs. Bolton Liverpool in the 1977 F.A. Cup final in the form of a retrospective programme. The print size offers an easier read for small devices like mobile phones. Look for others in the series.

Homefront Villains
  • Language: en
  • Pages: 32

Homefront Villains

  • Type: Book
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  • Published: 2012-07-01
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  • Publisher: Unknown

While our soldiers fight the enemy on the Front Lines of this Great War, our Homefront is under attack by Saboteurs, Gansters, and Super-powered Criminals of all types! Who will stand up to these Homefront Villains!? Jump into the action and defend America's Homefront during World War II! These villains and villainous archetypes will help Gamemasters create Challenges for the heroes without sending them to the vanguard of the army. Fully-realized stat blocks for the ICONS Role-Playing Game are presented with Full-color artwork, as well as detailed entries for 10 powerful archetypes and minions to back up the sinister masterminds. Meet the Nazi Saboteur, the Gimmick Villain, the Gangster, the Oriental Mastermind, and more! Homefront Villains is written by legendary RPG Author Steve Perrin, with artwork by Jon Gibbons. Don your mask, steel your resolve, and prepare to fight for Freedom! Above all, never lower your guard. The Enemies of Freedom luke everywhere! STAY VIGILANT!!

Basic Roleplaying
  • Language: en

Basic Roleplaying

  • Type: Book
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  • Published: 2011
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  • Publisher: Chaosium

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theateronly without microphonesand with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).

Strictly Fantasy
  • Language: en
  • Pages: 200

Strictly Fantasy

  • Type: Book
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  • Published: 2021-04-23
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  • Publisher: McFarland

Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

The Postmodern Joy of Role-Playing Games
  • Language: en
  • Pages: 258

The Postmodern Joy of Role-Playing Games

  • Type: Book
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  • Published: 2018-02-16
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  • Publisher: McFarland

Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a “ludification,” as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

New Mana
  • Language: en
  • Pages: 391

New Mana

  • Type: Book
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  • Published: 2016-04-13
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  • Publisher: ANU Press

‘Mana’, a term denoting spiritual power, is found in many Pacific Islands languages. In recent decades, the term has been taken up in New Age movements and online fantasy gaming. In this book, 16 contributors examine mana through ethnographic, linguistic, and historical lenses to understand its transformations in past and present. The authors consider a range of contexts including Indigenous sovereignty movements, Christian missions and Bible translations, the commodification of cultural heritage, and the dynamics of diaspora. Their investigations move across diverse island groups—Papua New Guinea, Solomon Islands, Vanuatu, Fiji, Tonga, Samoa, Hawai‘i, and French Polynesia—and into...