You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.
An accurate, detailed and fascinating account of the life of a man whose story should have been told in this much detail long ago. Author Mark Wilkerson interviewed Townshend himself and several of Townshend's friends and associates for this biography.
Adventures provides first-hand accounts of the best and most exciting outdoor adventures in the Southwest, giving readers the exact information they need to create their own adventures. Included are stories on sandboarding at the Amargosa and Sand Mountain dunes, canyoneering in Zion's Right Fork, horsepacking in the Humboldt Range, snowboarding in the Wasatch Range, rock climbing at Mt. Charleston's The Hood, hiking Coyote Gulch, mountain biking Bootleg Canyon, and llama trekking the Arizona Strip. Listed for each trip are driving directions, camping and fee information, pack and equipment suggestions, maps, park schedules, and trail conditions.
CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.
The best-known sites along the length of the Nile River's Second Cataract are the ruins of Egyptian towns and fortresses occupied during the Old, Middle, and New Kingdoms. One of the fortresses in the Second Cataract region, Dorginarti existed in a later era than the better-known Middle and New Kingdom forts. The earliest ceramics found at the site date from the later tenth or early ninth century BC, and those from a later occupation stem from the early eighth century. The latest phase of occupation did not extend far beyond the first phase of Persian dominance in Egypt beginning in the last quarter of the sixth century BC. This volume is the final report of the emergency excavations underta...
Fifty years after Pete Townshend, Roger Daltrey, John Entwistle, and Keith Moon made their first ruckus together onstage, the world is still fascinated with its greatest rock-and-roll band. Whether their music is popping up in TV commercials and the various incarnations of CSI or the remaining members are performing at the Super Bowl, the Olympics, or multitudinous charity events, the Who have never faded away. Yet while such artists as the Beatles, Bob Dylan, and Led Zeppelin have been pored over, flipped on their backs, and examined from every imaginable angle, the Who remain somewhat mysterious. Questions persist. Who were their most important influences, and which other bands were their ...
17 dark stories from the twisted mind of the master of the bizarre -award winning author D.B.Tarpley. Lick the Razor is a foray into the world of dark fiction, or ""splatterpunk,"" A miscellany of the macabre, Lick the Razor conjures up a mood of insidious disquiet, foreboding and inevitability. Not only is it creepy, haunting and smart, it also digs deep into the twisted state of the human mind. A classic of its kind.
The Age of Anxiety is a great rock novel, but that is one of the less important things about it. The narrator is a brilliant creation - cultured, witty and unreliable. The novel captures the craziness of the music business and displays Pete Townshend's sly sense of humour and sharp ear for dialogue. First conceived as an opera, The Age of Anxiety deals with mythic and operatic themes including a maze, divine madness and long-lost children. Hallucinations and soundscapes haunt this novel, which on one level is an extended meditation on manic genius and the dark art of creativity.
Where do the dead go when they rest? The poetic mystery of death has long been a fascination for the living. The images of warm hearths and a familial embrace are conjured for some, while others picture screaming in eternal torment at the hands of a demon. And yet, clerics have the power to pluck the dead back from that plane, thrusting them back into their mortal coils or even raising them into a state of eternal Undeath. Surely the gods would grow weary of their clerics pinching souls that rightfully belonged in their afterlife. Wouldn’t they? A partnership forged in fire and blood between musicians, artists, writers, editors, and more currently rests in your hands. The Black Ballad is a 10-chapter roleplaying campaign made alongside DiAmorte’s second album, a savage metal opera of cosmic proportions. This saga will let players decide the fate of the afterlife itself while immersing themselves in musical works focusing on loss, acceptance, and determination in the face of one’s own death. Will your campaign have the gall to challenge the will of divinity?