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Catalog of Copyright Entries
  • Language: en
  • Pages: 1354

Catalog of Copyright Entries

  • Type: Book
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  • Published: 1976
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  • Publisher: Unknown

None

The Earth Observer
  • Language: en
  • Pages: 182

The Earth Observer

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

None

LightWave 3D 8
  • Language: en
  • Pages: 648

LightWave 3D 8

Computer Graphics & Graphics Applications

Computer Animation Complete
  • Language: en
  • Pages: 591

Computer Animation Complete

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusi...

Texturing and Modeling
  • Language: en
  • Pages: 363

Texturing and Modeling

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

OpenGL Insights
  • Language: en
  • Pages: 715

OpenGL Insights

  • Type: Book
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  • Published: 2012-07-23
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  • Publisher: CRC Press

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Advanced RenderMan
  • Language: en
  • Pages: 592

Advanced RenderMan

From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Who's Who in Plastics Polymers, First Edition
  • Language: en
  • Pages: 698

Who's Who in Plastics Polymers, First Edition

  • Type: Book
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  • Published: 2000-05-09
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  • Publisher: CRC Press

This is the first edition of a unique new plastics industry resource: Who's Who in Plastics & Polymers. It is the only biographical directory of its kind and includes contact, affiliation and background information on more than 3300 individuals who are active leaders in this industry and related organizations. The biographical directory is in alphabetical order by individual name. After each individual name, current affiliation and contact information is provided. This includes job title, full name of affiliation (e.g., business, university, association, research institute), business address, and electronic contacts-telephone, fax, e-mail and Web site. Home addresses and contacts are also pr...

The Magic of Computer Graphics
  • Language: en
  • Pages: 428

The Magic of Computer Graphics

  • Type: Book
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  • Published: 2011-06-01
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  • Publisher: CRC Press

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected

Parallel Computing Technologies
  • Language: en
  • Pages: 456

Parallel Computing Technologies

  • Type: Book
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  • Published: 2013-09-24
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  • Publisher: Springer

This book constitutes the proceedings of the 12th International Conference on Parallel Computing Technologies, PaCT 2013, held in St. Petersburg, Russia, during September 30-October 4, 2013. The 41 full papers presented together with 2 invited papers were carefully reviewed and selected from 83 submissions. The papers are organized in topical sections on all technological aspects of the applications of parallel computer systems High level parallel programming languages and systems, methods and tools for parallel solution of large-scale problems, languages, environments and software tools supporting parallel processing, operating systems, scheduling, mapping, load balancing, general architectural concepts, cellular automata, performance measurement and analysis tools, teaching parallel processing, software for grid and cloud computing, scalable computing, fragmentation and aggregation of algorithms and programs as well as programs assembling and reuse.