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Character Design for Graphic Novels provides an introduction to an essential element of graphic novels - how to create believable, vivid characters. Good character design contributes as much as to a character's pesonality and role in the story as it does to his or her visual form. Character Design for Graphic Novels illustrates how popular characters, from an international range of traditional and digital artists, evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion and alternative proposals, to on-screen debut and first publication on the printed page. It examines how design and storytelling elements, including personal histories, dialogue and behavior, visual styles and icons all come together to form a complete character.
This instructive guide to an exciting new art medium was written for the cartoonist who knows a lot about drawing, color, and design, but doesn't know how to apply his talents to computer technology. Webcomics shows artists how to get into the fast-growing field of online comics. Created digitally and distributed on the Internet--some for free; others on subscription--webcomics range in style from traditional looking cartoon strips to innovative works that often integrate imagery from photography, video, and other visual arts. This book offers detailed advice on how to design, create, and publish online comics. It also showcases the best webcomics work being produced today. Interviews with leading artists walk readers through all the essential steps in the various creative processes, starting with a story idea and developing it into a finished graphic narrative. More than 400 full-color illustrations, diagrams, and examples of webcomics works.
Secrets of Digital Animation sets out to demonstrate and showcase a range of cutting-edge work, new techniques, and influential practitioners within all forms of contemporary animation, from anime to flashware, and from animated shorts to machinima, offering creative hints and tips from the genre masters. This book offers young practitioners, and those interested in broadening their skills, an insider’s view of the fast evolving work of animation; showcasing professionals and their creations, working methods, and inspiration, along with jargon-busting explanations and easy to follow demonstrations. Stunning examples of finished work are shown alongside conceptual drawings and works in progress. The book contains practical advice and case studies that explore the professional techniques behind designing innovative characters and fantastical worlds, and bringing them to life.
"It wasn't me-or was it He,My evil, evil, evil twin?I didn't mean to be so mean.There goes my evil twin again."Join poets Roger Stevens and Steven Withrow for this magical mixture of poems. Sometimes funny, sometimes serious there's something here for everyone. Just remember though - whatever happens...it's not my fault!
This guidebook takes readers through a carefully constructed sequence of easy-to-follow projects. Readers will be able to design a webpage and put it online, as well as learn all about the major software packages, how to create links, construct online animation, and more.
These 30 narrative poems and one short story plunge into life's dark, deep waters. Some have supernatural elements, some are rooted in the real. All are meant to delight, unnerve, and frighten. Steven Withrow's poems appear in Spectral Realms, Asimov's Science Fiction, Dreams & Nightmares, and Epitaphs: The Journal of the New England Horror Writers. His short poem "The Sun Ships," from a collection of the same title, was nominated for a 2016 Rhysling Award from the Science Fiction & Fantasy Poetry Association. He lives in Falmouth, Massachusetts.
"Steven Withrow is the new face of children's poetry in America, but the formalist poems of his 'Crackles of Speech' are nothing of the kind. Rather, they are the compressed bliss of poetry writ large, built of masterful metrics, wonderfully inventive metaphors, and uninhibited diction"--back cover.
This book delves into the world of illustrated books for children of all ages, including infants, preschoolers, tweens and teens. It provides an international overview of today's top childrens' illustrators alongside practical instructions on specific creative techniques and design solutions, etc.
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Digital technology has opened up the world of cartoon and comic book art to a new generation of writers and artists. Toon Art is the complete guide to this growing phenomenon, and an essential read for aspiring Web cartoonists, or anyone with an interest in the future of cartoon and comic book art. Book jacket.