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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
  • Language: en
  • Pages: 222

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

  • Type: Book
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  • Published: 2007-11-25
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. The 12 revised full papers, three invited papers and seven poster and demo papers were carefully reviewed and selected. The papers are organized in topical sections on authoring tools and story models, behavior modeling, user interactivity, an invited session: related EU projects, as well as the poster and demo session.

Virtual Reality: Concepts and Technologies
  • Language: en
  • Pages: 434

Virtual Reality: Concepts and Technologies

  • Type: Book
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  • Published: 2011-07-27
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  • Publisher: CRC Press

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
  • Language: en
  • Pages: 243

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

  • Type: Book
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  • Published: 2003-11-24
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Automated Generation of Geometrically-Precise and Semantically-Informed Virtual Geographic Environments Populated with Spatially-Reasoning Agents
  • Language: en
  • Pages: 235

Automated Generation of Geometrically-Precise and Semantically-Informed Virtual Geographic Environments Populated with Spatially-Reasoning Agents

Multi-Agent Geo-Simulation (MAGS) is a modelling paradigm which has attracted a growing interest from researchers and practitioners for the study of various phenomena in a variety of domains such as traffic simulation, urban dynamics, environment monitoring, as well as changes of land use and cover, to name a few. These phenomena usually involve a large number of simulated actors (implemented as software agents) evolving in, and interacting with, an explicit spatial environment representation commonly called Virtual Geographic Environment (VGE). Since a geographic environment may be complex and large-scale, the creation of a VGE is difficult and needs large quantities of geometrical data ori...

Spatial Cognition V
  • Language: en
  • Pages: 517

Spatial Cognition V

  • Type: Book
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  • Published: 2007-11-16
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  • Publisher: Springer

This book constitutes the refereed proceedings of the International Conference on Spatial Cognition, Spatial Cognition 2006. It covers spatial reasoning, human-robot interaction, visuo-spatial reasoning and spatial dynamics, spatial concepts, human memory, mental reasoning and assistance, spatial concepts, human memory and mental reasoning, navigation, wayfinding and route instructions as well as linguistic and social issues in spatial knowledge processing.

Live Performance and Video Games
  • Language: en
  • Pages: 269

Live Performance and Video Games

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or Game-Theatre.

Learning by Playing. Game-based Education System Design and Development
  • Language: en
  • Pages: 596

Learning by Playing. Game-based Education System Design and Development

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and tec...

Motion in Games
  • Language: en
  • Pages: 265

Motion in Games

  • Type: Book
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  • Published: 2008-11-07
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Environments for Multi-Agent Systems II
  • Language: en
  • Pages: 299

Environments for Multi-Agent Systems II

This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Environments for Multiagent Systems, E4MAS 2005, held in Utrecht, The Netherlands, in July 2005, as an associated event of AAMAS 2005. The 16 revised papers presented were carefully reviewed and selected from the lectures given at the workshop completed by a number of invited papers of prominent researchers active in the domain. The papers are organized in topical sections on models, architecture, and design, mediated coordination, as well as applications.

Intelligent Virtual Agents
  • Language: en
  • Pages: 518

Intelligent Virtual Agents

  • Type: Book
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  • Published: 2005-09-22
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  • Publisher: Springer

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12–14, 2005, which highlighted once again the importance and vigor of the research fie...