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A distinguishing feature of recent urbanization in the ASEAN countries of Thailand, Malaysia, the Philippines, Singapore, and Indonesia is the outward extension of their mega-cities (Bangkok, Jakarta, Manila, Singapore, and Kuala Lumpur) beyond the metropolitan borders, resulting in the establishment of new towns, industrial estates, and housing projects in previously rural areas. This process has both positive and negative effects. On one side, household incomes and employment opportunities are increasing, but on the other, the growth often causes serious problems in terms of environmental deterioration, conflicting land uses, and inadequate housing and service provisions. Mega Urban Region...
The Glory of Sri Sri Ganesh shows the lives of the underdogs the Lachhimsa, the Rukmanis, the Mohors and the Haroas as a contrast to the lives of their all-powerful overlords the Medinis and Ganeshes. Lachhima, whose leashed bitterness and anger of a lifetime against Medini and Ganesh is liberated at the end of the novel when Ganesh begs her to save his life, decides to save him, but on her own terms. The title of the work itself becomes a tool for subversion in this sprawling novel which takes the reader through a multilayered narrative into the socio-economic malaise of post-independence rural India. Mahasweta Devi s corrosive humour and cryptic style are at their best as she takes on issu...
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This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
Drylands are a sizeable part of the world's potentially arable land. They vary from the hyper-arid regions of the classic deserts of Africa and Asia to the more common semi-arid and sub-humid areas that support extensive agricultural systems dependent on rainfall or irrigation. Following their successful and innovative work The Economics of Dryland Management the editors have assembled twenty case studies from nine countries in the continents of Africa, Asia, North America and Australia. They help to explore more fully the costs of land degradation and illustrate the economics of reclamation, rehabilitation and prevention. The cases in this book present a rich, varied and readable survey of a wide range of drylands and their resources. Originally published in 19990
Examines the use of audio, video, graphics, and animation in computer systems, specifically in the design and construction of the computer-human interface. Multimedia extensions to current computer systems allow us to employ our senses in new ways when interacting with the computer.