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The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.
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Following on the heels of the successful "Hello Hockey Fans from Coast to Coast", the authors present their second book of obscure hockey lists. Photos.
A celebration of the twentieth anniversary of one of the greatest seasons in hockey history Twenty years after the fact, the mere mention of the 1992-93 NHL season brings back vivid memories for hockey fans across North America. The last time that the Montreal Canadiens hoisted the Stanley Cup, Wayne Gretzky's last appearance in a playoff final, and Mario Lemieux's most inspirational season, these years are rightly considered some of the greatest in NHL history. Now, in A Season in Time: Super Mario, Killer, St. Patrick, the Great One, and the Unforgettable 1992-93 NHL Season, acclaimed hockey writer Todd Denault looks back to those heady days. The story of a truly magical age for hockey in ...
In Blood Feud, Colorado Avalanche beat writer Adrian Dater not only submits that the Red Wings-Avalanche rivalry was the most feverish match-up in recent years, but also that there was none better played. No fewer than twenty players have or will eventually make it to the Hall of Fame; the best scorers were matched up against the best goalies; brilliant coaches could be found on both benches; and two of the league's smartest general managers ruthlessly tried to one-up each other at every NHL trade deadline. Blood Feud is a rollicking story of a fierce, and often violent, rivalry.
The New Principia Book 1 deals with the start of the New Principia — important scientific work — related to questions such as “How to find God,” “How to travel in Time”, “Travels in Outer Space” plus "Resolving the Andromeda Paradox" and more with proper explanations and some working methods for handling Ouija Boards, Near Death Experiences, Astral Projection, Hypnosis, Consciousness, Super-intelligent Machines and others. With The New Principia, the sky is not the limit.
From the youngest general manager in NHL history to veteran on-air hockey analyst—Gord Stellick has seen it all, and now tells it all Few have been given the opportunity to be on both sides of the hockey rink—managing the Leafs and the Rangers and then regaling his legion of TV and radio fans with the colourful insider knowledge he's amassed—about blockbuster trades, NHL stars, and the talent that got away. But Gord Stellick has. In an almost forty-year career, he's one of the best known hockey personalities around. And Stellicktricity captures the man, his career as the ultimate hockey insider, and insights and anecdotes on the game he loves so much. Not only is the book crammed with ...
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban...
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render
Who hasn’t dreamed of seeing matter transformed in a way that suits you? This is the goal of 4D printing, using materials that can change in terms of shape and property under the effect of energy stimulation. From the description of the actions and actuators, the authors show the weaknesses that limit the industrialization of 4D printing processes; these are the modes of energy stimulation. To prepare for the future, two chapters are introduced: “Material-Process Duality in Industrial 4D Printing” and “How to Approach 4D Printing in Design”. If the capture and reuse of 4D printing knowledge is necessary for this objective, the conclusion leaves the existing myth around the 4D printing theme and proposes a “draft” roadmap that should be the subject of reflection and scientific debate on a concept that is still immature, but full of promise.