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This book constitutes the thoroughly refereed post-conference proceedings of the 7th International ICST Conference on Mobile Multimedia Communications (MOBIMEDIA 2011) held in Cagliari, Italy, in September 2011 The 26 revised full papers presented were carefully selected from numerous submissions and focus topics such as quality of experience, dynamic spectrum access wireless networks in the TV white spaces, media streaming, mobile visual search, image processing and transmission, and mobile applications.
The two-volume set LNICST 460 and 461 constitutes the proceedings of the 18th EAI International Conference on Collaborative Computing: Networking, Applications and Worksharing, CollaborateCom 2022, held in Hangzhou, China, in October 2022. The 57 full papers presented in the proceedings were carefully reviewed and selected from 171 submissions. The papers are organized in the following topical sections: Recommendation System; Federated Learning and application; Edge Computing and Collaborative working; Blockchain applications; Security and Privacy Protection; Deep Learning and application; Collaborative working; Images processing and recognition.
This book constitutes the refereed proceedings of the 11th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services, MMNS 2008, held on Samos Island, Greece, on September 22-26, 2008, as part of the 4th International Week on Management of Networks and Services, Manweek 2008. The 15 revised full papers and 1 revised short paper presented were carefully reviewed and selected from 46 submissions. The papers are organized in topical sections on wireless ad hoc and sensor networks; multimedia distribution; quality of experience; and QoS mechanisms and tools for multimedia.
Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the userâ€...
The "Encyclopedia of Mobile Computing and Commerce" presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering.
This book serves as a single-source reference to the state-of-the-art in Internet of Things (IoT) platforms, services, tools, programming languages, and applications. In particular, the authors focus on IoT-related requirements such as low-power, time-to-market, connectivity, reliability, interoperability, security, and privacy. Authors discuss the question of whether we need new IoT standardization bodies or initiatives, toward a fully connected, cyber-physical world. Coverage includes the research outcomes of several, current European projects related to IoT platforms, services, APIs, tools, and applications.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements...
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International ICST Conference on Mobile Multimedia Communications (MOBIMEDIA 2010) held in Lisbon, Portugal, in September 2010, which was accompanied by the First International Workshop on Cognitive Radio and Cooperative Strategies for POWER Saving (C2POWER 2010), the Workshop on Impact of Scalable Video Coding on Multimedia Provisioning (SVCVision 2010), and the First International Workshop on Energy-efficient and Reconfigurable Transceivers (EERT 2010). The 59 revised full papers presented were carefully reviewed and selected from numerous submissions and are organized in topical sections on advanced techniques for video transmission; multimedia distribution; modelling of wireless systems; cellular networks; mobility concepts for IMT-advances (MOBILIA); media independent handovers (MIH-4-MEDIA); and IP-based emergency applications and services for next generation networks (PEACE).
Following the success of the First MOBILIGHT 2009 in Athens, Greece, the Second International Conference on Mobile Lightweight Systems (MOBILIGHT) was held in Barcelona, Spain on May 10-12, 2010. It was not an easy decision to carry on organizing a scientific event on wireless communications, where competition is really enormous. This decision was motivated by discussion with many colleagues about the current unprecedented demand for lig- weight, wireless communication devices with high usability and performance able to support added-value services in a highly mobile environment. Such devices follow the users everywhere they go (at work, at home, while travelling, in a classroom, etc. ) and ...