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A newly recruited agent is the Strategic Homeland Division’s best hope to prevent a nefarious plot from ripping the agency apart, in this brand new post-apocalyptic thriller from Tom Clancy’s The Division® Maira Kanhai has had enough: since the Green Poison epidemic hit DC, her Cybersecurity degree is worthless, she can’t rejoin the US Navy, and her early efforts to secure Maryland led to a costly mistake: the death of her brother. Every day new factions emerge, trying to burn her city to the ground – until the Division emerges, inspiring hope. When a grenade kills one of their agents, Maira suddenly has a chance to make a real difference as a raw new Division recruit … if she can pass the tests, and overcome the enemies plotting to permanently eliminate the Division once and for all.
"Something monstrous has come to Arkham, Massachusetts. There have always been shadows here, but now a new hunger has risen from the depths and threatens those who dwell here. But there are heroes too--people who stand up and fight to stem the tide, even when it costs them everything."--
New to Warhammer 40,000 fiction? This is a great way to get to grips with the worlds!
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Puffin Classics: the definitive collection of timeless stories, for every child. Tom tucked a blanket round him, drew up a chair by the fire and watched Willie fall asleep. The tales he had heard about evacuees didn't seem to fit Willie. 'Ungrateful' and 'wild' were the adjectives he had heard used, or just plain 'homesick'. He was quite unprepared for this timid, sickly little specimen. Britain, 1940. With World War Two raging all around, young children are being sent from their homes in the city to the countryside for safety. When eight-year-old Willie Beech first arrives on Tom Oakley's doorstep, neither are quite sure what to make of each another. Brought up in terrible poverty, Willie i...
Take a whirlwind tour to the incredible planet of a million fantasy races, the Crucible, in this wild science fantasy anthology from the hit new game, KeyForge. Welcome to the Crucible – an artificial planet larger than our sun – an ever-growing patchwork of countless other worlds, filled with creatures, sentient beings and societies stolen from across the universe by the mythical Architects. Across this dizzying juxtaposition of alien biospheres, the enigmatic and godlike Archons seek to unlock the secrets at the heart of the Crucible. Everyone else is just trying to survive... Explore ten tales of adventure in a realm where science and magic team up, of discovery and culture clash, featuring mad Martian scientists, cybernetic surgeons, battle reenactors, elven thieves, private investigators, goblins, saurian monsters, and the newly arrived human Star Alliance.