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This book collects the scientific papers presented at the 2nd Congress of the Italian Association for Artificial Intelligence, held in Palermo in October 1991. It displays the state of the art of both Italian and European scientific research in AI. The book begins with an invited paper by W. Wahlster et al. The bulk of the book is then divided into five parts on: - Knowledge representation (18 papers), - Knowledge acquisition (5 papers), - Natural language (5 papers), - Perception and robotics (5 papers), - Architecture and technologies (5 papers). A section containing short papers completes the book. The high quality of the papers reflects massive research activity mainly devoted to the theoretical aspects of AI, but clearly aimed at consolidating the results already achieved. Several contributions are oriented to the technological aspects of AI.
These arethe proceedingsof the Fourth InternationalWorkshopon Cooperative Information Agents, held in Boston Massachusetts, USA, July 7-9, 2000. Cooperative information agent research and development focused originally onaccessingmultiple,heterogeneous,anddistributedinformationsources. Ga- ingaccesstothesesystems,throughInternetsearchengines,applicationprogram interfaces, wrappers, and web-based screens has been an important focus of - operative intelligent agents. Research has also focused on the integration of this information into a coherent model that combined data and knowledge from the multiple sources. Finally, this information is disseminated to a wide audience, giving rise to issues...
This book explains how to build Natural Language Generation (NLG) systems - computer software systems which use techniques from artificial intelligence and computational linguistics to automatically generate understandable texts in English or other human languages, either in isolation or as part of multimedia documents, Web pages, and speech output systems. Typically starting from some non-linguistic representation of information as input, NLG systems use knowledge about language and the application domain to automatically produce documents, reports, explanations, help messages, and other kinds of texts. The book covers the algorithms and representations needed to perform the core tasks of document planning, microplanning, and surface realization, using a case study to show how these components fit together. It also discusses engineering issues such as system architecture, requirements analysis, and the integration of text generation into multimedia and speech output systems.
Masculinity and Marian Efficacy in Shakespeare's England offers a new approach to evaluating the psychological 'loss' of the Virgin Mary in post-Reformation England by illustrating how, in the wake of Mary's demotion, re-inscriptions of her roles and meanings only proliferated, seizing hold of national imagination and resulting in new configurations of masculinity. The author surveys the early modern cultural and literary response to Mary's marginalization, and argues that Shakespeare employs both Roman Catholic and post-Reformation views of Marian strength not only to scrutinize cultural perceptions of masculinity, but also to offer his audience new avenues of exploring both religious and gendered subjectivity. By deploying Mary's symbolic valence to infuse certain characters, and dramatic situations with feminine potency, Espinosa analyzes how Shakespeare draws attention to the Virgin Mary as an alternative to an otherwise unilaterally masculine outlook on salvation and gendered identity formation.
For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.
Medieval and Renaissance Drama in England is an annual volume committed to the publication of essays and reviews related to drama and theatre history to 1642. Volume 30, an anniversary issue, contains eight essays, three review essays, and 12 briefer reviews of important books in the field.
This book constitutes the refereed proceedings of the 7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002, held in Tokyo, Japan in August 2002. The 57 revised full papers presented together with 5 invited contributions and 26 posters were carefully reviewed and selected from 161 submissions. The papers are organized in topical sections on logic and AI foundations, representation and reasoning of actions, constraint satisfaction, foundations of agents, foundations of learning, reinforcement learning, knowledge acquisition and management, data mining and knowledge discovery, neural network learning, learning for robots, multi-agent applications, document analysis, Web intelligence, bioinformatics, intelligent learning environments, face recognition, and multimedia and emotion.
Revisiting Revenge Tragedy explores one of the most popular and influential genres of early modern theatre. Revenge tragedies resonated with audiences and authors because of their explicit and often horrific depictions of political instability, religious violence, and affective distress. In innovative and provocative ways, this book situates the political, religious, and affective dimensions of such plays within the transnational dynamics of their inception and dissemination across a conflicted Europe, raising questions for us now about authority, tyranny, and justice. Moreover, detailed case studies demonstrate how depicting revenge questioned or evinced sometimes radical sexual, cultural, and political identities and positions. Contributors include Karoline Johanna Baumann, Sarah I. Fengler, Anne Graham, Adam Hansen, Tom Laureys, Vanessa Lim, Marco Prandoni, Cornelis van der Haven, Tim Vergeer, Helen Watanabe-O'Kelly, and Dinah Wouters.
This volume brings together papers by experts in different areas of computer science, who have a common interest in the design and management of visual interfaces. Since cognitive science and metaphor analysis prove useful for understanding the basic mechanisms which allow visual interfaces to be easy to learn and use, these topics are also featured. Other areas focused on are: visual languages, visual database systems, intelligent agents for system interaction, graphical and pictorial communication tools, multimedia environments and specific technological developments.