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Immersive virtual reality technology has been developing extremely dynamically in the last decade. One of the reasons is the impressive progress in 3D graphics and the increasing accessibility of hardware with sufficient computational power to smoothly render high-quality 3D environments. Virtual reality overwhelms the user by replacing the physical world with a computer-generated 3D scenario. Its power lies in embodied, complex, and vivid scenarios rich in context and dynamic engagement of the sensorimotor system, which provokes more naturalistic behavioural and physiological responses than abstract stimuli. Congruent multisensory stimulation builds virtual experience and makes us forget ab...
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
'NDiaye is a hypnotic storyteller with an unflinching understanding of the rock-bottom reality of most people's life.' New York Times ' One of France's most exciting prose stylists.' The Guardian. Obsessed by her encounters with the mysterious green women, and haunted by the Garonne River, a nameless narrator seeks them out in La Roele, Paris, Marseille, and Ouagadougou. Each encounter reveals different aspects of the women; real or imagined, dead or alive, seductive or suicidal, driving the narrator deeper into her obsession, in this unsettling exploration of identity, memory and paranoia. Self Portrait in Green is the multi-prize winning, Marie NDiaye's brilliant subversion of the memoir. Written in diary entries, with lyrical prose and dreamlike imagery, we start with and return to the river, which mirrors the narrative by posing more questions than it answers.
This book explores the concept of 'cognitive injustice': the failure to recognise the different ways of knowing by which people across the globe run their lives and provide meaning to their existence. Boaventura de Sousa Santos shows why global social justice is not possible without global cognitive justice. Santos argues that Western domination has profoundly marginalised knowledge and wisdom that had been in existence in the global South. She contends that today it is imperative to recover and valorize the epistemological diversity of the world. Epistemologies of the South outlines a new kind of bottom-up cosmopolitanism, in which conviviality, solidarity and life triumph against the logic of market-ridden greed and individualism.
This book constitutes the refereed proceedings of the 5th IFIP TC 10 International Embedded Systems Symposium, IESS 2015, held in Foz do Iguaçu, Brazil, in November 2015. The 18 full revised papers presented were carefully reviewed and selected from 25 submissions. The papers present a broad discussion on the design, analysis and verification of embedded and cyber-physical systems including design methodologies, verification, performance analysis, and real-time systems design. They are organized in the following topical sections: cyber-physical systems, system-level design; multi/many-core system design; memory system design; and embedded HW/SW design and applications.
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This book presents the methods, tools and techniques that are currently being used to recognise (automatically) the affect, emotion, personality and everything else beyond linguistics (‘paralinguistics’) expressed by or embedded in human speech and language. It is the first book to provide such a systematic survey of paralinguistics in speech and language processing. The technology described has evolved mainly from automatic speech and speaker recognition and processing, but also takes into account recent developments within speech signal processing, machine intelligence and data mining. Moreover, the book offers a hands-on approach by integrating actual data sets, software, and open-sou...
About Trees considers our relationship with language, landscape, perception, and memory in the Anthropocene. The book includes texts and artwork by a stellar line up of contributors including Jorge Luis Borges, Andrea Bowers, Ursula K. Le Guin, Ada Lovelace and dozens of others. Holten was artist in residence at Buro BDP. While working on the book she created an alphabet and used it to make a new typeface called Trees. She also made a series of limited edition offset prints based on her Tree Drawings.
This revised, updated, and substantially expanded third edition provides an accessible, practical overview of major areas of research, technical development and clinical application in the field of neurorehabilitation movement therapy. The initial section provides the basic framework and a rationale for technology application in movement therapy by summarizing recent findings in neuroplasticity and motor learning. The following section provides a detailed overview of the movement physiology of various neurologic conditions, illustrating how this knowledge has been used to design various neurorehabilitation technologies. The third section then explains the principles of human-machine interact...