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Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.
The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a parti...
This, the 23rd issue of the Transactions on Computational Science journal, guest edited by Xiaoyang Mao and Lichan Hong, is devoted to the topic of security in virtual worlds. It contains extended versions of the best papers selected from those presented at the International Conference on Cyberworlds 2013, held at Keio University, Yokohama, Japan, October 21-23, 2013. The 11 papers in the volume have been organized into topical sections on modeling, rendering, motion, virtual environments and affective computing.
The symposium held in Reading in March 1992 celebrated the completion of a 5-year Initiative in the Engineering Applications of Transputers. It reviewed achievements in a range of applications and supporting fields and predicted future developments. This book represents a collection of articles presented at this meeting, as well as independent reviews of the Transputer Initiative.
Powerful new technology has been made available to researchers by an increasingly competitive workstation market. Papers from Canada, Japan, Italy, Germany, and the U.S., to name a few of the countries represented in this volume, discuss how workstations are used in experiments and what impact this new technology will have on experiments. As usual for IFIP workshops, the emphasis in this volume is on the formulation of strategies for future research, the determination of new market areas, and the identification of new areas for workstation research. This is the first volume of a book series reporting the work of IFIP WG 5.10. The mission of this IFIP work- ing group is to promote, develop and encourage advancement of the field of computer graphics as a basic tool, as an enabling technology and as an important part of various application areas.
The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.
Since the beginning of human history we have had a communication network that is identical with the physical distribution network. In the late 19th century we established the energy network to distribute electric and thermal energy, launching the modern society. The analog communication network became popular in the middle of the 20th century. And now, at the end of the 20th century, we have global digital information networks.Along with the advancement of the communication network, the progress of the information processing technology can be classified into three historical phases. The first phase technology is physical information processing, treating physical data from the real world. Thi...
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, present...
The broadening of interest in parallel computing and transputers is reflected this book. Topics discussed include: concurrent programming; graphics and image processing; parallel applications; robotics; and control and software tools. The book also features a collection of abstracts of poster presentations.