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Barrycades and Septoku: Papers in Honor of Martin Gardner and Tom Rodgers
  • Language: en
  • Pages: 236

Barrycades and Septoku: Papers in Honor of Martin Gardner and Tom Rodgers

The Gathering 4 Gardner is a biannual conference founded—and for many years organized—by Tom Rodgers to celebrate the spirit of Martin Gardner. While primarily concerned with recreational mathematics, most of Gardner's intellectual interests are featured, including magic, literature, philosophy, puzzles, art, and rationality. Gardner's writing inspired several generations of mathematicians by introducing us to the joy of discovery and exploration, and the Gathering's aim is to continue that tradition of inspiration. This volume, a tribute to Rodgers and Gardner, consists of papers originally presented at the Gathering 4 Gardner meetings. Recreational mathematics is strongly prominent wit...

The Computer Graphics Manual
  • Language: en
  • Pages: 1559

The Computer Graphics Manual

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Techniques of Event History Modeling
  • Language: en
  • Pages: 321

Techniques of Event History Modeling

Including new developments and publications which have appeared since the publication of the first edition in 1995, this second edition: *gives a comprehensive introductory account of event history modeling techniques and their use in applied research in economics and the social sciences; *demonstrates that event history modeling is a major step forward in causal analysis. To do so the authors show that event history models employ the time-path of changes in states and relate changes in causal variables in the past to changes in discrete outcomes in the future; and *introduces the reader to the computer program Transition Data Analysis (TDA). This software estimates the sort of models most frequently used with longitudinal data, in particular, discrete-time and continuous-time event history data. Techniques of Event History Modeling can serve as a student textbook in the fields of statistics, economics, the social sciences, psychology, and the political sciences. It can also be used as a reference for scientists in all fields of research.

Event History Analysis With Stata
  • Language: en
  • Pages: 313

Event History Analysis With Stata

Event History Analysis With Stata provides an introduction to event history modeling techniques using Stata (version 9), a widely used statistical program that provides tools for data analysis. The book emphasizes the usefulness of event history models for causal analysis in the social sciences and the application of continuous-time models. T

TeX Unbound
  • Language: en
  • Pages: 598

TeX Unbound

This text explains how to integrate Tex - the original version of LaTeX - with other commercially available software and hardware, solve user-problems and set-up software links using LaTex for Internet communication.

We're ALL SCREWED!
  • Language: en
  • Pages: 202

We're ALL SCREWED!

You hear it all the time: Think outside the box. But those who purport to protect us with rules and regulations don t do their thinking inside comfy, three-dimensional boxes. They are stuck inside cramped, one-dimensional squares. The world isn t square. It isn t even flat. It s varied, fast-paced, and changing. You re along for the ride whether you like it or not; the good old days got outsourced overseas. Whether it s the small-time thugs who make business owners pay for protection or bureaucrats who promise the masses that rule writing will cure all that ails, America can t take it anymore. In We re All Screwed, financial regulation industry insider Stephen A. Boyko explains how creativit...

Problems With A Point: Exploring Math And Computer Science
  • Language: en
  • Pages: 285

Problems With A Point: Exploring Math And Computer Science

'Points, questions, stories, and occasional rants introduce the 24 chapters of this engaging volume. With a focus on mathematics and peppered with a scattering of computer science settings, the entries range from lightly humorous to curiously thought-provoking. Each chapter includes sections and sub-sections that illustrate and supplement the point at hand. Most topics are self-contained within each chapter, and a solid high school mathematics background is all that is needed to enjoy the discussions. There certainly is much to enjoy here.'CHOICEEver notice how people sometimes use math words inaccurately? Or how sometimes you instinctively know a math statement is false (or not known)?Each ...

Games, Diversions & Perl Culture
  • Language: en
  • Pages: 589

Games, Diversions & Perl Culture

The Perl Journal (TPJ) did something most print journals aspire to, but few succeed. Within a remarkable short time, TPJ acquired a cult-following and became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. Back issues were swapped like trading cards. No longer in print format, TPJ remains the quintessential spirit of Perl--a publication for and by Perl programmers who see fun and beauty in an admittedly quirky little language.Games, Diversions, and Perl Culture is the third volume of The Best of the Perl Journal, compiled and re-edited by the original editor and publisher of The Perl Journ...

Game of Life Cellular Automata
  • Language: en
  • Pages: 576

Game of Life Cellular Automata

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected ...

Adventures in Graph Theory
  • Language: en
  • Pages: 344

Adventures in Graph Theory

  • Type: Book
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  • Published: 2017-12-28
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  • Publisher: Birkhäuser

This textbook acts as a pathway to higher mathematics by seeking and illuminating the connections between graph theory and diverse fields of mathematics, such as calculus on manifolds, group theory, algebraic curves, Fourier analysis, cryptography and other areas of combinatorics. An overview of graph theory definitions and polynomial invariants for graphs prepares the reader for the subsequent dive into the applications of graph theory. To pique the reader’s interest in areas of possible exploration, recent results in mathematics appear throughout the book, accompanied with examples of related graphs, how they arise, and what their valuable uses are. The consequences of graph theory cover...